User manual
Table Of Contents
Twin Otter Extended
Aerosoft GmbH 2013
14 15
Please keep in mind that the display tool is just a weak dilution of
what Flight Simulator Flight Keeper can do. Do check it out at: http://
www.aerosoft-shop.com/products/fsfk/fsfk.html.
The recorded flights are stored in \Documents\AerosoftFlightRecorder.
This path is chosen because we will add this module to more aircraft
models.
Fuel Planner / Load
Manager
Included with the Twin Otter Extended is a fuel planning tool. Actually
it does a bit more as it also allows you to load passengers and cargo.
By just adapting a few basic parameters (amount of passengers and
departure/arrival airport) it will calculate the fuel needed. All these
parameters can be manually changed when needed. When all is set
click the [Load Fuel and Payload] and the data will be sent to FSX.
Note that FSX has to be running at that time
Note that every airline has got its own layout of seats and additional
equipment and every airline has its own specific rules about fuel load.
Even simple things and the Zero Fuel Weight can vary far more than
we expected. What we used is an average of many airlines and might
not be spot on for your preferred airline. If you want you can edit the
aircraft.xml file (to be found in the C:\Users\YourName\Documents\
Aerosoft \AerosoftTwinOtterExtended folder) to change your preferred
layout.
NavDataPro
The Fuel Planner uses our NavDataPro database to find the locations
for the airports. This database is the same that the majority of airlines
uses and comes from Lufthansa Systems. The database we install is
dated Dec 2012, if you have a NavDataPro license your more current
version will always be used. For more information check out http://
www.aerosoft-shop.com/products/navdatapro/navdatapro.html
Using the Switches and
Knobs
As there are many switches that have more than one setting (something
that is not common in modern aircraft) we decided to use the same
method for all controls. You can either left click for one direction or right
click for the other direction or use the mouse wheel. Using the mouse
wheel for all controls is far more natural, just put the cursor on the
control and wheel up or down. Imagine the mouse wheel to be the
switch and it all will seem very natural. This will work for rotary controls
and switches. A tool tip will almost always give you the detailed setting.
Animations
There are a few nonstandard animations that can be triggered from
the Virtual Cockpit. Just click on the locations indicated in the images.
The Gust Lock prevents the flight controls moving when the wind
picks up. Clearly it should be removed before flight!