User manual

Table Of Contents
Aerosoft PBY Catalina 1.00 Manual
Page 7 of 100
Limitations
It is best to start with things that do not work as we would like them to or not as good as we would
like.
Gear/Floats
In FSX the gear and moving floats are linked to the same system (hydraulic, pneumatic or electrical).
In the real PBY the gear is hydraulic and the floats are operated electrically. As we felt the gears
were more important the floats are now also hydraulic and need hydraulic pressure to operate.
Behavior on water
We can say this nice or nasty but the effect is the same. FSX aircraft that float on water are like
paper aircraft that have no weight. The movements are enough to make us nauseous. There is
hardly any control and it’s not at all as it should be and the bigger the aircraft the worse it seems.
Blame Microsoft and not us.
BUT... we think this aircraft behaves far better on the water than any other because we tricked flaps,
water rudders and other things. You will find the aircraft more sluggish than others but this is most
certainly more realistic.
Hardware
If you have hardware mixture controls it is best to leave them at full rich settings to allow the
mixture control of the Catalina to work.
If spoilers or flaps are assigned to hardware control axes, set them to fully retracted position and
leave them there in order not to intervene how they are operated by the Catalina.
Views
The Catalina is designed with the utmost care towards framerates. This means that TrackIR users will
be able to move their head in positions that we did not design the aircraft for. As an example, since
the radio view in the period models is fixed, you cannot pan around. Yet with a TrackIR you can
override this and will see that the backwall of the cockpit is transparent. This is done to save
framerates and will never be seen from the viewpoints we intended to be used.