User manual

Table Of Contents
Aerosoft PBY Catalina 1.00 Manual
Page 10 of 100
Aerosoft Sound Control
This aircraft is equipped with Aerosoft Sound Control that enhances the sound options of this
aircraft in FSX. Depending on the product up to 200 additional sounds can be added. ASC is based on
a special gauge that is loaded from the PANEL.cfg and is controlled by an ASC.cfg file in the panel
folder. The module is linked to the aircraft and we added it with an ID code. Should you see an error
that the module does not recognize the aircraft, please contact us on support@aerosoft.com.
The module should not conflict with any other FSX product and the sounds are always expanding the
aircraft and not the simulated pilot, ATC or external environment. Of course the module can be
disabled by commenting the load line (adding // in front of gauge**=ASC!MAIN, 0,0, 10, 10, 1 in the
panel.cfg)
If you get an error pointing to this module it is most likely caused by a problem related to
Microsoft.VC90.CRT.It is known that some people got a problem in the C++ 2008 runtime files. You
can find a correct set here:
http://www.microsoft.com/downloads/details.aspx?FamilyID=9b2da534-
3e03-4391-8a4d-074b9f2bc1bf&displaylang=en
Flight model
The flight model has been done with great care and you will find our Catalina flies almost exactly to
the numbers you’ll find in the manuals. It has been flown in FSX by two operators of the Catalina and
both confirmed that (within the limits of FSX) we got it all correct. Please note that although the
Catalina does not have flaps, water rudders and spoilers you will find those in the aircraft.cfg. These
are used to simulate drag for gills and to perfect behavior on the water. You will note that the
Catalina is stable under almost all conditions. That’s how it was built and if you operate very close to
the surface you don’t want the aircraft to dive every time you sneeze.
Using the switches and knobs
As there are many switches that have more than one
setting (something that is not common in modern aircraft)
we decided to use the same method for all controls. You
can either left click for one direction or right click for the
other direction or use the mouse wheel. Using the mouse
wheel for all controls is far more natural, just put the cursor
on the control and wheel up or down. Imagine the mouse
wheel to be the switch and it all will seem very natural. This
will work for rotary controls and switches. A tool tip will
almost always give you the detailed setting.