User manual

Madeira X Evolution
Aerosoft GmbH 2017
18 19
English
Technical advice
Mesh settings
In order to display the scenery correctly mesh resolution MUST be set
to 1m in FSX and P3D.
In case of mesh problems
If some problems are reported with mesh for ORBX FTX VECTOR:
Run FTX GLOBAL VECTOR Configuration Tool.exe and go to Airport
Elevation Corrections – Manual configuration type LPMA and LPPS and
DISABLE them. Save.
Then go to your SIM folder example. FSX/ORBX/FTX_VECTOR/
/FTX VECTOR/FTX VECTOR APT/ the files ABP_LPMA.BGL and
ABP_LPMA_Default.bgl and APT_LPMA.bgl must be removed or
their extension changed to .INACTIVE
/FTX VECTOR/FTX VECTOR AEC/ AEC_LPMA.BGL must be removed or
its extension changed to .INACTIVE
FSX Limitations
Unfortunately there are some limitations of Microsoft Flight Simulator
X (FSX) where ground polygons can’t stay in air (Madeira pillars and
RWY 05 area), so some flickering may occur. This can’t be avoided and
was solved in P3D version 2.5 and higher.
The Avatar Frank
If you are using Prepar3D v3 (or later) you will be able to use Frank,
our pilot, as the avatar (see the P3D v3 documentation about informa-
tion on avatars). When selecting an aircraft you can also select the
avatar to be loaded. You can load Frank with any aircraft. He is able to
stand idle, walk, run, stand to crouch, walk while crouching, crouch to
stand, jump, swim and fall, all using the default P3D v3 commands. To
spawn the avatar go to any external view of an aircraft or vehicle and
use the [Shift]-[Ctrl]-[E] command. You can then use the avatar to
explore the scenery.