User manual
Aerosoft F-16 Fighting Falcon 1.00 Manual
Page 6 of 46
INTRODUCTION
It took a long time to finish this project and during development we met some serious problems. But the
F-16 had to be done. It’s the best known fighter after all. But soon after the project started it grew into a
multi headed monster that was being pulled by many people into many directions, everybody wanted
their ideal F-16 and the project nearly spun out of control because of that. But about halfway through,
we made an important decision to focus PURELY on the flying and on nothing else. So we spend all effort
on the aircraft itself and nothing on the things that are seen for some other aircraft. Things like ground
objects when the aircraft has the parking brakes set. Also we decided not to do any offensive or
defensive stuff, FSX is not a military simulator and it will at best be some nice effects. Not good enough
in our mind. So no bombs that fall or missiles that track helpless B747s
So what you get here is an aircraft, nothing more and nothing less. It is most likely as complex as any
aircraft for FSX has ever been, most certainly it is about 6 times more complex than FS2004 could show.
It’s so good that several parts of this project are now used to train actual F-16 pilots.
CREDITS
Concept Mathijs Kok (Aerosoft)
Modeling/Texturing Tim Taylor (Aerosoft) , Stefan Hoffmann (TinyUniverses)
Liveries Dag Roger Stangeland, Vincent Van Yperen, Raymond Rotmans
Flight Models John Cagle
System/Animations Hubertus Fuest (Aerosoft), Raphael Jakob (Aerosoft), Finn Jacobsen
Flaps DLL Hans Hartmann
MFD’S & HUD Scott Printz
Project Management Mathijs Kok (Aerosoft)
Manuals Mathijs Kok (Aerosoft)
Manual Corrections Christoph Beck
Installer Andreas Muegge (Aerosoft)
Above anything else we should credit Finn, Vin, Dag and Raymond, they were of incredible help to this
project and we can honestly say they were the ones who saved it on at least two occasions.