User manual

31
English
Introduction
Most people who have not been in a modern glider think that they
glide from thermal to thermal in total silence. They can and they do,
but they are also capable of the most amazing aerobatics and high
speed high G maneuvers. Often the roar of the air flowing over the
canopy drowns out the sound of the variometer and the screams of
the passenger. They are often flown closer to the ground than most
other aircraft, certainly when they are flown using the wind flow rising
over mountain slopes. Even if you look at simple performance you see
that modern gliders outperform many serious motorized aircraft.
Name one general aviation aircraft with a range of 3.009 km, a speed
of 306 kmh, and a ceiling of 15,460 meters. And although these are
world records for gliders, the actual performance of standard gliders is
amazing.
We were surprised to find that no serious glider has ever been done
for Flight Simulator but when we started with this project we soon
found out why. Every bit was problematic. From the gauges (they are
very special) to the flight model (equally special), we had nothing to
build on and had to invent everything. That’s why it took nearly 18
months and a lot of sleepless nights to complete the project. But it’s
done, here it is, the first high end simulation of a glider in FSX.