User Manual

Ages 14+ Item No. 5536
SET-UP INSTRUCTIONS
TRIGGER
TACTICAL GRIP
3 TEAM COLOR MARKERS
GREEN / BLUE /RED
TRIGGER LOCK
QUICK LOAD
HOPPER
LID
NOZZLE
HOPPER
RELEASE
SWITCH
2. Loading Tactical Strike Rounds
3. Removing the Hopper
4. Launching Tactical Strike Rounds
1. Locking Blaster
8 TACTICAL STRIKE
ROUNDS
a. Ensure blaster has been locked.
b. To unlock Blaster, press Trigger Lock
from the other side.
a. Unlock blaster.
c. Squeeze Trigger to launch a round.
(Note: An incomplete sequence could release
another round into the firing chamber the next
time you load, and could cause the blaster to jam.)
b. Pull Tactical Grip back all the way until it
clicks, and push forward again.
a. Lock Blaster.
c. While pushing the Reset Switch upwards, pull
back the Tactical Grip and push it forward again.
This will release the jammed round (See diagram).
(Note: Always lock Blaster when not in play.)
b. Remove Hopper.
a. To remove, lift edge of Marker, and pull upwards.
b. To install, align the posts against the cavities, and
press down until the Marker snaps into place.
b. Lift Hopper Lid and insert Tactical Strike™
Rounds. Do not insert more than 8 rounds,
or blaster will jam. Close Lid.
a. Press down on the Hopper Release Switch,
and lift Hopper.
b. To install Hopper, insert into opening
until it clicks into place.
(Note: Hopper opening can accommodate
magazine tubes from other leading brands.)
a. With blaster pointing to the front,
press down Trigger Lock on left side
of blaster. Squeeze Trigger to ensure
that blaster has been locked.
Reset Switch
Team Competition
Color Markers
TITANIUM
ROUNDS COMPATIBLE WITH ALL ADVENTURE FORCE™ TACTICAL STRIKE™ BALL BLASTERS
AND MOST STANDARD NERF® RIVAL™ BLASTERS.
SPRING ACTION BALL BLASTER
5. Clearing a Jammed Round
6. Installing the Team Color Markers

Summary of content (2 pages)