IMPERIAL CROWN WRIT #02-01 MARSHAL’S MANUAL AS ADOPTED FOR PLAYTEST JULY 2002 UPDATED DECEMBER 2002 © 2002, 2003 The Adrian Empire Inc., all rights reserved. “Adria” is a registered trade name of the Adrian Empire, Inc. Anyone is welcome to point out any error or omission that they may find. Imperial Crown Marshal EarlMarshal@adrianempire.org Empress empress@adrianempire.org Emperor emperor@adrianempire.
Marshal’s Manual: Table of Contents Page 2 of 36 TABLE OF CONTENTS PREFACE ..................................................................................................................................................... 3 I. DESCRIPTION OF A MARSHAL ......................................................................................................... 3 A. B. Who May be a Marshal .......................................................................................................................
Marshal’s Manual: Preface Page 3 of 36 PREFACE This manual includes the rules, regulations, procedures, tournament suggestions, and testing requirements for the combatants and marshallate of the Adrian Empire. This manual was approved for play-testing by the Imperial Estates in July 2002. As a result of this playtesting, clarifications and changes were nevessary. In December 2002, the following changes, clarifications were made: • Article I.B.
Marshal’s Manual: II. Equipment Inspections Page 4 of 36 II. EQUIPMENT INSPECTIONS A. Armor Armor standards are found in Section III of the Combat Manual. The marshallate will check every fighter for armor and weapons compliance before combat begins. If a combatant is found to be wearing substandard armor, corrections may be made, and the combatant re-checked. See Appendix C: Marshal's Kit for the items needed to perform an armor inspection.
Marshal’s Manual: II. Equipment Inspections B. Page 5 of 36 Weapons The marshallate shall inspect all weapons before allowing them to be used in combat. Weapons standards are found in Section III of the Adrian Combat Manual. See Appendix C: Marshal's Kit for the items needed to perform a weapons inspection. If the dimensions of any part of the weapon look questionable, check it with the appropriate gauge. See Appendix C: Marshal's Kit for a list of gauges included in the Marshals Kit. 1.
Marshal’s Manual: III. Marshalling Combat in General 2. Page 6 of 36 Missiles, Bows, Siege Weapons a. b. c. d. Arrows • In a spot-check of random arrows, are there any signs of punch-through? (Test for punch-through by grasping the arrow shaft and wiggling the head of the arrow. Any movement of the shaft inside the head will disqualify the arrow from further use, and be just cause for further inspection of that quiver's arrows.
Marshal’s Manual: III. Marshalling Combat in General C. Page 7 of 36 What to Watch For 1. Timing of blows • 2. Simultaneous blows (in order to judge whether or not a double-kill has occurred) Boundaries • • 3. Combatants approaching the list or battlefield boundary Spectators getting too close to the list or battlefield boundary from the outside Breakage • • • • 4.
Marshal’s Manual: IV. Marshalling Tournaments 6. Page 8 of 36 Outside Interference Spectators and dead combatants are not allowed to advise, call blows on, or otherwise affect those on the field. Inform anyone doing so that this is not allowed. Cheering and encouragement is acceptable. IV. MARSHALLING TOURNAMENTS Local chartered subdivisions may add to the rules in this section as long as it does not conflict with this manual or the Adrian Bylaws. A. Prerequisites 1.
Marshal’s Manual: IV. Marshalling Tournaments 2. Page 9 of 36 Fencing The border of a list field shall be composed of at least one (1) strand of rope (minimum size 3/8”), strung at least thirty inches (30") high at the posts. Posts that support two (2) strands of rope, one along the top and one in the middle, are preferred. The lower strand assists in keeping small children from running onto the field.
Marshal’s Manual: IV. Marshalling Tournaments 6. Page 10 of 36 Staff When on the field, all marshals shall have a staff that is at least six (6) feet long. Unsheathed swords may NOT be used as marshaling staves. 7. On-site inspection When the combatants arrive for the first round of combat, ask them if they have been inspected. If not, inspect them. If the inspection fails, depending on time issues, either wait for the combatant to fix the problem or postpone the combat until the next one is over.
Marshal’s Manual: IV. Marshalling Tournaments D. Page 11 of 36 Combat 1. Marshal Positions TWO MARSHALS: If there are two (2) marshals on the field, they should be positioned opposite of each other with full view of both combatants as in Figure 1. THREE MARSHALS: If there are three (3) marshals on this field, take positions as shown in Figure 2. Note that the side with two marshals is on the sword side of combatants that are opposite handed.
Marshal’s Manual: V. Marshalling War 5. Page 12 of 36 Marshaling Tree If there is a marshaling tree (See Appendix B: Running a Tournament), the heraldry of the winner is advanced, the on-deck fighters are moved into the current position and the new on-deck placards are raised. 6. Water Allow time for the combatants to get water before starting the next round. E. Conflict Resolution 1. All combatants shall submit to the decisions of the marshals.
Marshal’s Manual: V. Marshalling War Page 13 of 36 battlefield. If they perceive a blow acknowledgement problem, they should inform an authorized marshal. If there is a shortage of marshals, ask for an equal number of volunteers from each side. 3. Administration The Minister of Joust and War (or his representative) will arrange ahead of time for someone to: • Manage the water-bearing activities • Ensure there is a physicker near the battlefield • Keep track of the outcomes of the battles B.
Marshal’s Manual: V. Marshalling War 3. Page 14 of 36 Set-up If the war scenarios require time to set up obstacles or structures, make sure this is done before the fighters are called out to the field. Try to design scenarios that require little set-up between battles. 4. Announcements A herald or marshal should announce how long is left until combat begins. Make this announcement at least thirty (30) minutes before and again ten (10) minutes before the first combat is scheduled to begin.
Marshal’s Manual: V. Marshalling War 8. Page 15 of 36 Marshal Location Decide prior to the start of combat where each marshal will be located. Make sure all marshals are in their places prior to calling “Lay on.” 9. Begin Combat When everyone is ready, announce loudly something like “All combatants pray attend!” “Is the X army ready?” “Is the Y army ready?” Repeat for all armies.
Marshal’s Manual: VI. Marshalling Combat Demonstrations Page 16 of 36 Rules of engagement • • • • • • • • E. If a combatant is in a line of combatants facing another line of combatants, he is engaged with all combatants in the opposing line. Therefore, anyone can attack anyone in the other line even if they are not looking in the attackers' direction. If a combatant engages another combatant, those two combatants remain engaged until they are no longer within weapons reach of each other.
Marshal’s Manual: VI. Marshalling Combat Demonstrations 2. Page 17 of 36 Layout of the Combat Area Lay out an area as described for a tournament. If the demo is taking place indoors, make sure the ceiling, light fixtures, etc. are out of weapons reach. 3. Marshal Assignment There must be at least one (1) authorized marshal and two (2) assisting marshals in the list field while combat is taking place.
Marshal’s Manual: VII. Qualification, Authorization, Training Page 18 of 36 VII.QUALIFICATION, AUTHORIZATION, TRAINING A. Combatant Qualification All combatants must be qualified for each combat type prior to being allowed to compete in it. Some weapons forms for each type of combat may require an additional qualification as well. The additional qualifications are listed below for each type of combat.
Marshal’s Manual: VII. Qualification, Authorization, Training b. Page 19 of 36 Demonstrate Defense The combatants are to be fully armored for the particular type of combat and defend himself while the qualifying combatant attacks calling out when and where blows land. This is to determine if the combatant being qualified can defend himself with some effectiveness and correctly acknowledge blows received. c.
Marshal’s Manual: VII. Qualification, Authorization, Training 2. Page 20 of 36 Written Test The prospective marshal must score at least 90% on the Marshal Authorization test (See Appendix E: Qualification Tests). This is an open book test covering marshalling for tournament and war for all types of combat. The prospective marshal must score at least 90% on all combat qualification tests and score at least 90% on the Marshal Authorization test (Appendix E).
Marshal’s Manual: Appendix A: Ministry Offices Page 21 of 36 APPENDIX A: MINISTRY OFFICES The Offices of Combat, and Joust and War are responsible for helping insure the safety of those who participate in the combatant arts of the Adrian Empire. Local areas may have a Minister of Joust and War, a Crown Marshal or both. When only one of the local positions is filled, the responsibilities for that officer include those of both offices. A.
Marshal’s Manual: Appendix A: Ministry Offices B. Page 22 of 36 Minister of Combat (Imperial) The Imperial Minister of Combat is responsible for producing and modifying the combat-related manuals, as well as the application and interpretation of the content stated therein. The Imperial Minister of Combat shall: 1. Whenever there is not an Imperial Minister of Combat, these duties shall be assumed by the Imperial Minister of Joust and War. 2.
Marshal’s Manual: Appendix A: Ministry Offices E. Page 23 of 36 Crown Marshal (Chartered Subdivision) The Crown Marshal is responsible for enforcing compliance with the rules of combat locally. 1.
Marshal’s Manual: Appendix B: Running a Tournament Page 24 of 36 APPENDIX B: RUNNING A TOURNAMENT This appendix explains how to manage various types of tournaments. Any tournament type that results in a single winner is acceptable for a Crown event. Examples of charts are included. A. Round-Robin List A round robin list is one where each combatant will fight every other combatant once. This is a good choice for a tournament where there are few fighters.
Marshal’s Manual: Appendix B: Running a Tournament Page 25 of 36 Figure 2. Double Elimination List Table D. Pas d'Armes The following description of a pas d'armes was written by Sir Talbot MacTaggart (OL, KSCA) of the Grand Company of the Peacock and is reprinted here by permission. The pas d'armes was a form of tournament that is normally associated with France and Burgundy in the 15th century.
Marshal’s Manual: Appendix B: Running a Tournament Page 26 of 36 “A young squire is lost in a strange country at nightfall, and finds a brazen horn hanging from a pillar, far from any habitation. Hoping that he might summon help, he sounds it three times, and is taken prisoner by a dwarf, servant of the lady of the magic pillar, or perron fee. When he is brought before her, he is granted his freedom on condition that he holds a pas d'armes at the Duke of Burgundy's court.
Marshal’s Manual: Appendix B: Running a Tournament Page 27 of 36 for the entertainment of the gallery and for the joi de combat of the combatants. This combat will use counted blows, there each combatant may be struck with three good blows before they must retire from the field. E. 6. Item: The defenders will form a line on the King's side of the lists, holding themselves ready to receive their challenges and then shortly to report for combat. 7.
Marshal’s Manual: Appendix B: Running a Tournament G. Page 28 of 36 Conduct of Tournaments The word ‘autocrat’ is being used below to indicate the persons that are hosting the tournament. This includes, but is not limited to, the Crowns, Minister of Joust & War, Crown Marshal, etc. 1. Targets can be restricted so long as they do not conflict with the safety goals of the Adrian Combat Manual. A tournament may call for ‘killing blows only’ or ‘head shots only.’ 2.
Marshal’s Manual: Appendix C: Marshal's Kit Page 29 of 36 APPENDIX C: MARSHAL'S KIT Each local Crown Marshal should have a marshals kit that is brought to every event. It contains all the necessary items required to measure weapons, qualify combatants, and do minor adjustments or repairs if necessary. Authorized marshals are encouraged to assemble a kit for personal use as well. This is the minimum list of recommended items and their uses: 1. Testing and Measuring Equipment • • • • • • 2.
Marshal’s Manual: Appendix D: Oaths Page 30 of 36 APPENDIX D: OATHS A. The Sword Oath Combat in the Empire of Adria is based on the honor system and combatants play with deadly toys. The sword oath is the main method of making certain that the combatants understand what is expected of them. A combatant is bound by his word. The sword oath must be administered after the weapons and armor checks have been completed at each and every Adrian Empire event where combat takes place.
Marshal’s Manual: Appendix E: Qualification Tests Page 31 of 36 Adrian Empire Combat Qualification Test: Shinai Legal Name:________________________________________________Date:__________________________ 1. 2. 3. 4. 5. 6. 7. 8. A blow that was started before a hold was called is considered: a. valid b. invalid If you are struck with a good blow to the hip, you should: a. die b. hop on one leg c. continue fighting from your knees d. ignore it Circle all that apply.
Marshal’s Manual: Appendix E: Qualification Tests Page 32 of 36 Adrian Empire Combat Qualification Test: Renaissance Schläger Legal Name:________________________________________________Date:__________________________ 1. 2. 3. 4. 5. 6. 7. A thrust that is deflected but still lands is considered: a. valid b. invalid If you are struck with a thrust to the knee, you should: a. hop on one leg b. continue fighting from your knees c. ignore it d. die Circle all that apply.
Marshal’s Manual: Appendix E: Qualification Tests Page 33 of 36 Adrian Empire Combat Qualification Test: Cut-And-Thrust Legal Name:________________________________________________Date:__________________________ 1. 2. 3. 4. 5. 6. 7. The maximum overall weight for a Cut and Thrust sword is: a. 1.5 lbs. b. 2.5 lbs. c. 3.5 lbs. d. 4 lbs. If you are struck with a thrust to the groin, you should a. die b. hop on one leg c. continue fighting from your knees d.
Marshal’s Manual: Appendix E: Qualification Tests Page 34 of 36 Adrian Empire Combat Qualification Test: Armored Legal Name:________________________________________________Date:__________________________ 1. 2. 3. 4. 5. 6. 7. If you are struck inside the point of the shoulder, you should: a. take it as a kill b. lose the use of that arm c. ignore it Circle all that apply. In Armored combat, you are allowed to: a. strike an opponent who has fallen to the ground b. kick c.
Marshal’s Manual: Appendix E: Qualification Tests Page 35 of 36 Adrian Empire Combat Qualification Test: Marshals Legal Name:________________________________________________Date: _________________________ 1. 2. 3. 4. 5. 6. 7. Normally, a double-kills in a tournament a. count as a death for both combatants b. are refought until one combatant gets a victory Which of the following is not true with regards to armor inspections: a. All combatants must have groin protection b.
Marshal’s Manual: Appendix E: Qualification Tests Page 36 of 36 Adrian Empire Combat Qualification Test: Missile Combat 36 Legal Name:________________________________________________Date: _________________________ 1. 2. 3. 4. 5. 6. 7. 8. Circle all that apply: What kind of bows are allowed for combat archery? a. Recurve b. Crossbow c. Straight d. Compound You can dry-fire a bow: a. Only during combat b. Anytime c. When a marshal is present d. Never Siege weapons don't include: a. Javelins b.