User Guide
ADOBE PREMIERE PRO 2.0
User Guide
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4 Color Gradient effect: Original images (left) and with variations of 4-Color Gradient effect applied (center and right)
Adjust the following controls for 4-Color Gradient:
Points Adjusts the positioning of each color within the four-color gradient, based on x, y coordinate values.
Colors Specifies the RGB color values for each of the four points. Color 1 sets the color of Point 1, Color 2 sets the
color of Point 2, and so on.
Blend Specifies the blending of the gradient. The gradient is actually composed of four circles, each blending with
one another as the result of a calculation between one circle’s radius and that of the other surrounding circles. The
amount of blending depends on the location of the effect points.
Jitter Specifies the amount of “jitter” (noise) in the gradient when blending is applied. Jitter uses a controlled noise
type to change pixel values in the gradient, in order to reduce banding. The jitter noise affects only those areas where
banding could occur.
Opacity Specifies the transparency of the gradient. The lower the value, the more transparent the gradient. The
original source layer’s opacity value represents 100% opacity in the effect.
Blending Mode Specifies how the gradient colors interact with the original layer colors. These Blending Modes are
identical to the ones in the Timeline Modes panel.
Cell Pattern effect
The Cell Pattern effect generates cellular patterns based on cellular noise. Use it to create static or moving
background textures and patterns. The patterns can be used in turn as textured mattes, as transition maps, or as a
source for displacement maps.
Adjust the following controls for the Cell Pattern effect:
Cell Pattern Choose a pattern from the menu. “HQ” denotes patterns that render with more definition than their
unmarked counterparts. Mixed Crystals is available only as a high-quality option. The patterns appear as pictured
below:
Cell Pattern effect: Original image (left), Cell Pattern effect creates a displacement map (center), and displacement map used with the
Displacement Map effect (right).
Note: The Static Plates option is identical in appearance to the Plates option. However, when evolving, the static plates
retain a uniform lightness value, while the plates shift the lightness of the cell pattern.
Invert Inverts the cell pattern. Black areas become white, and white areas become black.










