User Guide
ADOBE PREMIERE PRO 2.0
User Guide
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Bevel Edges effect
The Bevel Edges effect gives a chiseled and lighted three-dimensional appearance to the edges of an image. Edge
locations are determined by the alpha channel of the source image. Unlike Bevel Alpha, the edges created in this
effectarealwaysrectangular,soimageswithnonrectangularalphachannelsdonotproducetheproperappearance.
All edges have the same thickness.
Drop Shadow effect
The Drop Shadow effect adds a shadow that appears behind the clip. The shape of the Drop Shadow is determined
by the clip’s alpha channel. Unlike most other effects, Drop Shadow can create a shadow outside the bounds of the
clip (the dimensions of the clip’s source).
Since Drop Shadow uses the alpha channel, it works well with 32-bit footage files from drawing programs and
three-dimensional rendering programs that support the alpha channel.
Note: Because Drop Shadow works best when it is the last effect rendered, apply this effect after applying all other effects.
You can create a more realistic-looking shadow on animated clips by applying and animating the Motion or Basic 3D
effect prior to applying Drop Shadow instead of animating the Fixed Motion effect because Fixed effects are rendered
after Standard effects.
Radial Shadow effect
The Radial Shadow effect creates a shadow from a point light source over the clip it’s applied to, rather than from an
diffused light source (as with the Drop Shadow effect). The shadow is cast from the alpha channel of the source clip,
allowing the color of that clip to influence the color of the shadow as light passes through semi-transparent areas.
You can use this effect to make a 3D layer appear to cast a shadow onto a 2D layer.
Radial Shadow effect: Original image (left) with the Radial Shadow effect applied once (center), and applied twice (right)
Adjust the following controls for the Radial Shadow effect:
Shadow Color Specifies the color of the shadow.
Note: The color(s) of the clip may override the Shadow Color if you choose Glass Edges from the Render option.
Opacity Specifies the transparency of the shadow.
Light Source Specifies the point from which light is cast over the clip to create the shadow.
Copy and paste position keyframes from another effect’s control point (for example, Lens Flare) to quickly create a
shadow that matches another effect’s light source.
Projection Distance Specifies the distance of the surface on which the shadow falls from the clip and the light source.
This value affects the size of the shadow. By default, the distance between the light source and the clip remains fixed.
So, use the Projection Distance control to move the background closer or farther away from the light source and the
clip, thereby making the shadow smaller or larger respectively.
Softness Specifies the softness or sharpness of the shadow’s edges.










