Operation Manual

190
Applying transitions and special effects
Last updated 10/4/2016
Complex category Overlay, Soft Light, Hard Light, Vivid Light, Linear Light, Pin Light, Hard Mix. These blend modes
perform different operations on the source and underlying colors depending on whether one of the colors is lighter
than 50% gray.
Difference category Difference, Exclusion, Subtract, Divide. These blend modes create colors based on the differences
between the values of the source color and the underlying color.
HSL category Hue, Saturation, Color, Luminosity. These blend modes transfer one or more of the components of the
HSL representation of color (hue, saturation, and luminosity) from the underlying color to the result color.
Blending mode descriptions
In the following descriptions, these terms are used:
The source color is the color of the layer to which the blend mode is applied.
The underlying color is the color of the composited layers below the source layer in the Timeline panel.
The result color is the output of the blending operation; the color of the composite.
Normal The result color is the source color. This mode ignores the underlying color. Normal is the default mode.
Dissolve The result color for each pixel is either the source color or the underlying color. The probability that the result
color is the source color depends on the opacity of the source. If opacity of the source is 100%, then the result color is
the source color. If opacity of the source is 0%, then the result color is the underlying color.
Darken Each result color channel value is the lower (darker) of the source color channel value and the corresponding
underlying color channel value.
Multiply For each color channel, multiplies source color channel value with underlying color channel value and divides
by maximum value for 8-bpc, 16-bpc, or 32-bpc pixels, depending on the color depth of the project. The result color is
never brighter than the original. If either input color is black, the result color is black. If either input color is white, the
result color is the other input color. This blend mode simulates drawing with multiple marking pens on paper or placing
multiple gels in front of a light. When blending with a color other than black or white, each layer or paint stroke with
this blend mode results in a darker color.
Color Burn The result color is a darkening of the source color to reflect the underlying layer color by increasing the
contrast. Pure white in the original layer does not change the underlying color.
Linear Burn The result color is a darkening of the source color to reflect the underlying color. Pure white produces no
change.
Darker Color Each result pixel is the color of darker of the source color value and the corresponding underlying color
value. Darker Color is similar to Darken, but Darker Color does not operate on individual color channels.
Linear Dodge (Add) Each result color channel value is the sum of the corresponding color channel values of the source
color and underlying color. The result color is never darker than either input color.
Lighten Each result color channel value is the higher (lighter) of the source color channel value and the corresponding
underlying color channel value.
Screen Multiplies the complements of the channel values, and then takes the complement of the result. The result color
is never darker than either input color. Using the Screen mode is similar to projecting multiple photographic slides
simultaneously onto a single screen.
Color Dodge The result color is a lightening of the source color to reflect the underlying layer color by decreasing the
contrast. If the source color is pure black, the result color is the underlying color.
Linear Dodge (Add) The result color is a lightening of the source color to reflect the underlying color by increasing the
brightness. If the source color is pure black, the result color is the underlying color.