Operation Manual

153
Applying transitions and special effects
Last updated 10/4/2016
Random Seed Randomizes the way lightning effect works.
Texturize
The Texturize effect gives a clip the appearance of having the texture of another clip. For example, you could make the
clip of a tree appear as if it had the texture of bricks, and control the depth of the texture and the apparent light
source.Texture L ayerSelect the source of the texture to be used from the list of video tracks in the pop-up menu. To see
the texture without seeing the actual clip used for the texture, set the opacity for the texture clip to zero. To disable
texture, select None.Light DirectionChanges the direction of the light source, thus changing where shadows lie and
how deep they appear.Textu re C ontrastSpecifies the intensity of the textures appearance. Lower settings decrease the
amount of visible texture.Texture PlacementSpecifies how the effect is applied. Tile Texture applies the texture
repeatedly over the clip. Center Texture positions the texture in the middle of the clip. Stretch Texture To Fit stretches
the texture to the dimensions of the selected clip.
Time
Echo
The Echo effect combines a frame with previous frames from the same clip. It has a variety of uses, from a simple visual
echo to streaking and smearing effects. This effect is visible only when there is motion in the clip. By default, any
previously applied effects are ignored when you apply the Echo effect.
A Original clip B Clip with low echo values C Clip with increased number of echoes
Echo Time Specifies the time, in seconds, between echoes. Negative values create echoes from previous frames; positive
values create echoes from upcoming frames.
Number Of Echoes Specifies the number of frames to combine for the Echo effect. For example, if two echoes are
specified, Echo will make a new clip out of [current time], [current time + Echo Time], and [current time + 2 x Echo
Time].
Starting Intensity Specifies the intensity, or brightness, of the starting frame in the echo sequence. For example, if this
is set to 1, the first frame is combined at its full intensity. If this is set to 0.5, the first frame is combined at half intensity.
Decay Specifies the ratio of intensities of subsequent echoes. For example, if the decay is set to 0.5, the first echo will
be half as bright as the Starting Intensity. The second echo will then be half that, or 0.25 times the Starting Intensity.
Echo Operator Specifies the operations to be performed between echoes. Add combines the echoes by adding their
pixel values. If the starting intensity is too high, this mode can quickly overload and produce streaks of white. Set
Starting Intensity to 1.0 per number of echoes and Decay to 1.0 to blend the echoes equally. Maximum combines the
echoes by taking the maximum pixel value from all the echoes. Minimum combines the echoes by taking the minimum
pixel value from all the echoes. Screen emulates combining the echoes by sandwiching them optically. This is similar to
Add, but it will not overload as quickly. Composite In Back uses the echoes’ alpha channels to composite them back to
front. Composite In Front uses the echoes’ alpha channels to composite them front to back. Blend combines the echo
values by averaging their values.