User Guide

Flip with Object Specifies that the texture flips horizontally and vertically when the
associated object is flipped (by dragging the control points over each other).
Rotate with Object Specifies that the texture rotates in sync with the object.
Scaling Object X, Scaling Object Y Specifies how the texture is stretched along the x or
y axis when applied to the object. The Texture option doesn’t stretch the texture but
applies it to the face of the object from the upper left corner to the lower right corner. The
Clipped Face option stretches the texture so it fits the face, minus the area covered by any
inner strokes. The Face option stretches the texture so that it fits the face exactly. The
Extended Character option considers strokes when calculating the area over which the
texture is stretched. For example, if you have a large, 20-pixel outer edge, the texture is
stretched beyond the extents of the face. However, the texture is clipped to the face and
only the extents are adjusted.
Scaling Horizontal, Scaling Vertical Specifies, in percentages, how much to stretch the
texture. A single value can produce different results depending upon other scaling
choices you make. The range is from 1% to 500%; the default is 100%.
Scaling Tile X, Scaling Tile Y Specifies whether the texture is tiled when applied to an
object. If the object is not tiled in a given direction, blank (alpha = 0) is used.
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Adobe Premiere Pro Help Using the Adobe Title Designer
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Alignment Object X, Alignment Object Y Specifies to which part of the object the
texture aligns. The Arbitrary option specifies that the texture aligns to the title and not the
object. When you select this option, you can move the object around and the texture will
not move. The Clipped Face option specifies that the texture aligns to the clipped area
face (face minus the inner strokes). The Face option specifies that the texture aligns to the
regular face, and it does not consider the strokes in the extent calculation. The Extended
Character option specifies that the texture aligns to the extended face (face plus the outer
strokes).
Alignment Rule X, Alignment Rule Y Specifies how the texture is aligned. The top left,
center, or bottom right of the texture is aligned to the part of the object specified by
Object X and Object Y.
X Offset, Y Offset Specifies the horizontal and vertical offsets (in pixels) for the texture
from the calculated application point. This application point is calculated based on the
Object X/Y and Rule X/Y settings. The range is –1000 to 1000, with a default of 0.
Blending Mix Specifies the ratio of texture to regular fill that is rendered. For example, if a
rectangle is created and given a simple red-to-blue gradient, and then a texture is applied,
the mix value determines how much of each is used when compositing the two to create
the finished object. The control’s range is –100 to 100. A value of –100 indicates that no
texture is used and the gradient dominates. A value of 100 uses only the texture. A value
of
0 uses both aspects of the object equally. The mix also plays a role in how the key of the
ramp (adjusted through the Fill Key option) and texture (adjusted through the Texture Key
option) is used.
Alpha Scale Specifies that the value readjusts the alpha value for the texture as a whole.
This option allows you to easily make the object transparent. If the alpha channel is
properly ranged, this option acts like a transparency slider.
Composite Rule Specifies which channel of an incoming texture is used to determine the
transparency. In most cases, the alpha channel is used. However, if you use a black-and-
red
texture, you could impose transparency in the red areas by specifying the red channel.
Invert Composite Inverts the incoming alpha values. Some textures may have the alpha