Operation Manual

Table Of Contents
220
Painting
Last updated 11/30/2015
Convert a mesh object back to a path object
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Select the mesh object, choose Object > Path > Offset Path, and then enter zero for the offset value.
Edit mesh objects
You can edit a mesh object by adding, deleting, and moving mesh points; changing the color of mesh points and mesh
patches; and converting the mesh object back to a regular object.
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Edit a mesh object by doing any of the following:
To add a mesh point, select the Mesh tool and select a fill color for the new mesh points. Then click anywhere
in the mesh object.
To delete a mesh point, Alt-click (Windows) or Option-click (Mac OS) the mesh point with the Mesh tool.
To move a mesh point, drag it with the Mesh tool or Direct Selection tool. Shift-drag a mesh point with the Mesh
tool to keep the mesh point on a mesh line. This is a convenient way to move a mesh point along a curved mesh
line without distorting the mesh line.
To change the color of a mesh point or patch, Select the mesh object, and then drag a color from the Color panel
or Swatches panel onto the point or patch. Or, deselect all objects and select a fill color. Then select the mesh
object and use the Eyedropper tool to apply the fill color to mesh points or patches.
Set transparency for gradient meshes
You can set transparency and opacity values within gradient meshes. Transparency and opacity values can be assigned
to individual mesh nodes. To assign transparency values:
1 Select one or more mesh nodes or patches.
2 Set the opacity from the Opacity slider in Transparency Panel, Control Panel, or the Appearance panel.
Note: If you save the object to legacy format or EPS or PDF, the transparency on the mesh object is retained by creating
an opacity mask.