Operation Manual
Table Of Contents
- Contents
- Chapter 1: Getting started
- Chapter 2: Digital audio fundamentals
- Chapter 3: Workflow and workspace
- Chapter 4: Setting up Adobe Audition
- Chapter 5: Importing, recording, and playing audio
- Chapter 6: Editing audio files
- Displaying audio in Edit View
- Selecting audio
- Copying, cutting, pasting, and deleting audio
- Visually fading and changing amplitude
- Working with markers
- Creating and deleting silence
- Inverting and reversing audio
- Generating audio
- Analyzing phase, frequency, and amplitude
- Converting sample types
- Recovery and undo
- Chapter 7: Applying effects
- Chapter 8: Effects reference
- Amplitude and compression effects
- Delay and echo effects
- Filter and equalizer effects
- Modulation effects
- Restoration effects
- Reverb effects
- Special effects
- Stereo imagery effects
- Changing stereo imagery
- Binaural Auto-Panner effect (Edit View only)
- Center Channel Extractor effect
- Channel Mixer effect
- Doppler Shifter effect (Edit View only)
- Graphic Panner effect
- Pan/Expand effect (Edit View only)
- Stereo Expander effect
- Stereo Field Rotate VST effect
- Stereo Field Rotate process effect (Edit View only)
- Time and pitch manipulation effects
- Multitrack effects
- Chapter 9: Mixing multitrack sessions
- Chapter 10: Composing with MIDI
- Chapter 11: Loops
- Chapter 12: Working with video
- Chapter 13: Creating surround sound
- Chapter 14: Saving and exporting
- Saving and exporting files
- Audio file formats
- About audio file formats
- 64-bit doubles (RAW) (.dbl)
- 8-bit signed (.sam)
- A/mu-Law Wave (.wav)
- ACM Waveform (.wav)
- Amiga IFF-8SVX (.iff, .svx)
- Apple AIFF (.aif, .snd)
- ASCII Text Data (.txt)
- Audition Loop (.cel)
- Creative Sound Blaster (.voc)
- Dialogic ADPCM (.vox)
- DiamondWare Digitized (.dwd)
- DVI/IMA ADPCM (.wav)
- Microsoft ADPCM (.wav)
- mp3PRO (.mp3)
- NeXT/Sun (.au, .snd)
- Ogg Vorbis (.ogg)
- SampleVision (.smp)
- Spectral Bitmap Image (.bmp)
- Windows Media Audio (.wma)
- Windows PCM (.wav, .bwf)
- PCM Raw Data (.pcm, .raw)
- Video file formats
- Adding file information
- Chapter 15: Automating tasks
- Chapter 16: Building audio CDs
- Chapter 17: Keyboard shortcuts
- Chapter 18: Digital audio glossary
- Index

ADOBE AUDITION 3.0
User Guide
279
U
unity gain An amplification level that precisely corresponds to the input signal level, without amplifying or lowering
it. (Note that audio hardware operates at two line levels: –10 dBV for consumer equipment, and +4 dBu for profes-
sional. If these two hardware types are connected, unity gain will result in a lowered input for consumer equipment,
and a raised input for professional.)
V
VST Virtual Studio Technology, a plug-in format compatible with a wide variety of audio software. VST plug-ins
provide audio effects such as compression and reverb; VSTi plug-ins provide virtual instruments such as samplers
and synthesizers.
W
waveform A term that describes the visual representation of an audio signal, displayed as amplitude across time in
Adobe Audition. (In acoustics, waveform refers to a sound wave of a specific frequency.)
wet Describes an audio signal that includes signal processing such as reverb; the opposite of dry.
white noise White noise has a spectral frequency of 1, so equal proportions of all frequencies are present. Because
more individual frequencies exist in the upper ranges of human hearing, white noise sounds very hissy. Adobe
Audition generates white noise by choosing random values for each sample.
Z
zero crossing A point in time where a waveform crosses the zero amplitude line. To make edits sound smoother,
place them at zero-crossing points, thus avoiding abrupt changes in amplitude that cause pops and clicks.