Operation Manual
Table Of Contents
- Contents
- Chapter 1: Getting started
- Chapter 2: Digital audio fundamentals
- Chapter 3: Workflow and workspace
- Chapter 4: Setting up Adobe Audition
- Chapter 5: Importing, recording, and playing audio
- Chapter 6: Editing audio files
- Displaying audio in Edit View
- Selecting audio
- Copying, cutting, pasting, and deleting audio
- Visually fading and changing amplitude
- Working with markers
- Creating and deleting silence
- Inverting and reversing audio
- Generating audio
- Analyzing phase, frequency, and amplitude
- Converting sample types
- Recovery and undo
- Chapter 7: Applying effects
- Chapter 8: Effects reference
- Amplitude and compression effects
- Delay and echo effects
- Filter and equalizer effects
- Modulation effects
- Restoration effects
- Reverb effects
- Special effects
- Stereo imagery effects
- Changing stereo imagery
- Binaural Auto-Panner effect (Edit View only)
- Center Channel Extractor effect
- Channel Mixer effect
- Doppler Shifter effect (Edit View only)
- Graphic Panner effect
- Pan/Expand effect (Edit View only)
- Stereo Expander effect
- Stereo Field Rotate VST effect
- Stereo Field Rotate process effect (Edit View only)
- Time and pitch manipulation effects
- Multitrack effects
- Chapter 9: Mixing multitrack sessions
- Chapter 10: Composing with MIDI
- Chapter 11: Loops
- Chapter 12: Working with video
- Chapter 13: Creating surround sound
- Chapter 14: Saving and exporting
- Saving and exporting files
- Audio file formats
- About audio file formats
- 64-bit doubles (RAW) (.dbl)
- 8-bit signed (.sam)
- A/mu-Law Wave (.wav)
- ACM Waveform (.wav)
- Amiga IFF-8SVX (.iff, .svx)
- Apple AIFF (.aif, .snd)
- ASCII Text Data (.txt)
- Audition Loop (.cel)
- Creative Sound Blaster (.voc)
- Dialogic ADPCM (.vox)
- DiamondWare Digitized (.dwd)
- DVI/IMA ADPCM (.wav)
- Microsoft ADPCM (.wav)
- mp3PRO (.mp3)
- NeXT/Sun (.au, .snd)
- Ogg Vorbis (.ogg)
- SampleVision (.smp)
- Spectral Bitmap Image (.bmp)
- Windows Media Audio (.wma)
- Windows PCM (.wav, .bwf)
- PCM Raw Data (.pcm, .raw)
- Video file formats
- Adding file information
- Chapter 15: Automating tasks
- Chapter 16: Building audio CDs
- Chapter 17: Keyboard shortcuts
- Chapter 18: Digital audio glossary
- Index

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Chapter 18: Digital audio glossary
TheglossaryisyourguidetounfamiliartermsincommonaudioworkflowsandmultipleAdobeAuditionfeatures.
If you don't find a term here, search for it in Help to find a feature-specific definition.
Common audio terms
A
ADAT A digital 8-track tape deck manufactured by Alesis Corporation that is very popular in recording studios.
ADC (analog-to-digital converter) The hardware that converts an analog audio or video signal into a digital signal
that you can process with a computer.
aliasing NoisethatoccurswhenahighfrequencysoundexceedstheNyquistFrequencyforagivensamplerate.(See
“Nyquist frequency” on page 277.) Most analog-to-digital converters prevent aliasing by filtering out sounds above
the Nyquist Frequency.
amplitude Amplitude represents the volume of an audio signal. A waveform’s amplitude is measured by its distance
from the center line, which represents an amplitude of 0. There are different standards for measuring amplitude, but
the decibel (dB) is the most common. (See “decibel (dB)” on page 274.)
analog recording Traditional audio recording with devices such as magnetic tape machines and vinyl records.
Analog audio recording consists of a continuous curve, as opposed to digital recording, which consists of discrete
samples.
ASIO (Audio Stream In/Out) A standard for low-latency drivers, created by Steinberg Media Technologies.
attack The first part of the sound that you hear. Some sounds (like pianos and drums) have a very fast attack; the
loudestportionofthesoundoccursveryquickly.Asoundwithaslowattackrate(suchasasoftstringsection)slowly
increases in volume.
attenuate To reduce volume or signal level.
automation The process of recording volume, pan, and effects changes during a mix, and perfectly reproducing
those changes every time a mix plays. (See “Techniques for automating mixes” on page 203.)
B
band pass filter A filter that allows some audio frequencies to pass through unchanged.
beats per minute (bpm) Musical tempo, which is defined by the number of beats that occur every 60 seconds.
bit depth (or bit resolution) The number of bits used to represent audio amplitude. For example, 8-bit resolution
provides 256 possible amplitude levels and a 48 dB dynamic range; 16-bit resolution provides 65,536 levels and a 96
dB range. Adobe Audition supports up to 32-bit resolution with 4,294,967,296 possible levels. For the best audio
quality, remain at 32-bit resolution while transforming audio in Adobe Audition, and then convert to a lower bit
depth for output.
brown noise Brown noise has a spectral frequency of 1/f^2, so it emphasizes low-frequency components, resulting
in thunder- and waterfall-like sounds. Brown noise follows a Brownian motion curve, in which each sample in a
waveform contains a mixture of predefined and random frequency components.