Operation Manual
Table Of Contents
- Contents
- Chapter 1: Getting started
- Chapter 2: Digital audio fundamentals
- Chapter 3: Workflow and workspace
- Chapter 4: Setting up Adobe Audition
- Chapter 5: Importing, recording, and playing audio
- Chapter 6: Editing audio files
- Displaying audio in Edit View
- Selecting audio
- Copying, cutting, pasting, and deleting audio
- Visually fading and changing amplitude
- Working with markers
- Creating and deleting silence
- Inverting and reversing audio
- Generating audio
- Analyzing phase, frequency, and amplitude
- Converting sample types
- Recovery and undo
- Chapter 7: Applying effects
- Chapter 8: Effects reference
- Amplitude and compression effects
- Delay and echo effects
- Filter and equalizer effects
- Modulation effects
- Restoration effects
- Reverb effects
- Special effects
- Stereo imagery effects
- Changing stereo imagery
- Binaural Auto-Panner effect (Edit View only)
- Center Channel Extractor effect
- Channel Mixer effect
- Doppler Shifter effect (Edit View only)
- Graphic Panner effect
- Pan/Expand effect (Edit View only)
- Stereo Expander effect
- Stereo Field Rotate VST effect
- Stereo Field Rotate process effect (Edit View only)
- Time and pitch manipulation effects
- Multitrack effects
- Chapter 9: Mixing multitrack sessions
- Chapter 10: Composing with MIDI
- Chapter 11: Loops
- Chapter 12: Working with video
- Chapter 13: Creating surround sound
- Chapter 14: Saving and exporting
- Saving and exporting files
- Audio file formats
- About audio file formats
- 64-bit doubles (RAW) (.dbl)
- 8-bit signed (.sam)
- A/mu-Law Wave (.wav)
- ACM Waveform (.wav)
- Amiga IFF-8SVX (.iff, .svx)
- Apple AIFF (.aif, .snd)
- ASCII Text Data (.txt)
- Audition Loop (.cel)
- Creative Sound Blaster (.voc)
- Dialogic ADPCM (.vox)
- DiamondWare Digitized (.dwd)
- DVI/IMA ADPCM (.wav)
- Microsoft ADPCM (.wav)
- mp3PRO (.mp3)
- NeXT/Sun (.au, .snd)
- Ogg Vorbis (.ogg)
- SampleVision (.smp)
- Spectral Bitmap Image (.bmp)
- Windows Media Audio (.wma)
- Windows PCM (.wav, .bwf)
- PCM Raw Data (.pcm, .raw)
- Video file formats
- Adding file information
- Chapter 15: Automating tasks
- Chapter 16: Building audio CDs
- Chapter 17: Keyboard shortcuts
- Chapter 18: Digital audio glossary
- Index

ADOBE AUDITION 3.0
User Guide
10
Digitizing audio
Comparing analog and digital audio
In analog and digital audio, sound is transmitted and stored very differently.
Analog audio: positive and negative voltage
A microphone converts the pressure waves of sound into voltage changes in a wire: high pressure becomes positive
voltage, and low pressure becomes negative voltage. When these voltage changes travel down a microphone wire,
they can be recorded onto tape as changes in magnetic strength or onto vinyl records as changes in groove size. A
speaker works like a microphone in reverse, taking the voltage signals from an audio recording and vibrating to re-
create the pressure wave.
Digital audio: zeroes and ones
Unlike analog storage media such as magnetic tape or vinyl records, computers store audio information digitally as
a series of zeroes and ones. In digital storage, the original waveform is broken up into individual snapshots called
samples. This process is typically known as digitizing or sampling the audio, but it is sometimes called analog-to-
digital conversion.
When you record from a microphone into a computer, for example, analog-to-digital converters transform the
analog signal into digital samples that computers can store and process.
Sample rate
Sample rate indicates the number of digital snapshots taken of an audio signal each second. This rate determines the
frequency range of an audio file. The higher the sample rate, the closer the shape of the digital waveform is to that of
theoriginalanalogwaveform.Lowsamplerateslimittherangeoffrequenciesthatcanberecorded,whichcanresult
in a recording that poorly represents the original sound.
Two sample rates
A. Low sample rate that distorts the original sound wave. B. High sample rate that perfectly reproduces the original sound wave.
To reproduce a given frequency, the sample rate must be at least twice that frequency. (See “Nyquist frequency” on
page 277.) For example, CDs have a sample rate of 44,100 samples per second, so they can reproduce frequencies up
to 22,050 Hz, which is beyond the limit of human hearing, 20,000 Hz.
Here are the most common sample rates for digital audio:
A
B