User Guide

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ADOBE GOLIVE CS2
User Guide
Transition Inspector options
Type Specifies the transition type you want to use.
Subtype Specifies the subtype of transition. The choices available depend on the type of transition chosen.
Direction Specifies the direction. Direction choices vary depending on the type of transition chosen.
Duration Specifies the duration for the transition.
Start Progress Specifies how far to progress into the transition before displaying it. The default setting starts the
transition at zero. If, for example, you are using a clock wipe and want the transition to begin at three oclock, enter a
start progress of .25, or one quarter of the way through the transition.
End Progress Specifies when to stop the transition. The default stopping point is 1 (100 percent). If, for example,
you are using a clock wipe and want to end the transition when the wipe hits 6 oclock, set the end progress to .5, or
half-way through the transition.
Horiz. Repeat Specifies the number of times for a horizontal repeat.
Vert. Repeat Specifies the number of times for a vertical repeat.
Border Width Specifies the border width.
Border Color Specifies the border color.
Fade Color Specifies the fade color.
To apply transitions to items
After you add transitions to the header section of a presentation, you can apply them to any item you want.
1 Select the item you want to add the transition to. Only items with visual content can use transitions.
2 Click the Time tab of the Media Inspector, select Transition from the Fill menu, and then select the desired In and
Out transitions. (To set other transition properties, select the transition in the header section and use the Transition
Inspector.)
Matching presentations to a viewer’s system and
preferences
Switch Statements and cases
The Switch Statement object lets you specify a set of alternative choices (called cases) for a presentation, of which
there is only one acceptable case. For example, a set of cases might be audio items in three different languages—the
acceptable case is the language of the viewer’s system. If a case has multiple tests, all of the tests for a case must be
true in order for its items to be played.
Theviewersplayerapplication evaluatesthe casesinthe order in which they are listed in the Timeline Editor, starting
at thetop of thelist. Theplayerapplication playsthe itemsassociatedwiththe firstcasethathas allofits testsevaluate
to true. All other subsequent cases in the same Switch Statement are then ignored.