User Guide
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ADOBE GOLIVE CS2
User Guide
3 Click the first keyframe in the DHTML Timeline Editor to return the layer to its start position.
4 Click the Play button at the bottom of the window to preview your animation.
The layer travels across the document window and stops where you set the last keyframe. The Time Cursor in the
DHTML Timeline Editor stops at the right play range locator
.
5 (Optional) Click the Stop button twice to stop playing and to reset the Time Cursor to the beginning of the
play range.
6 (Optional) Click the Backward button to return the Time Cursor by increments to the beginning of the
timeline.
To set layer visibility for a keyframe
1
Select the keyframe in the time track from which you want the layer to disappear or reappear.
2 In the Layer tab of the Layer Inspector, deselect or select the Visible option.
3 Click the Play button to preview your animation.
The layer appears or disappears until such time that the Time Cursor reaches another keyframe with a different
visibility status.
To record an animation path
1 Open the DHTML Timeline Editor, and select the starting keyframe.
2 Click the Record button in the Timeline tab of the Layer Inspector.
3 In the document window, drag the layer along the desired path. A keyframe appears at each major turn in the path.
4 Click each keyframe and correct the position if necessary.
To specify the shape of an animation path
1
Select one or more keyframes in the time track.
2 Choose an option from the Animation menu in the Timeline tab of the Layer Inspector:
None Makes the layer jump between the keyframes.
Linear (default path shape) Makes the layer move in a straight line.
Curve Creates a smooth curve between keyframes.
Random Creates a zigzag path of random lengths between keyframes.
To loop playback
1 Use the Loop and Palindrome buttons in the lower left corner of the DHTML Timeline Editor to control the
playback looping:
Loop button Plays your animation in an endless loop. When it reaches the end point of the animation path, the
layer jumps back to the start and resumes traveling, repeating this cycle indefinitely.
Palindrome button Causes the layer to bounce back and forth between the start and end points of the play range.
(The Loop button must be active to activate the Palindrome button.)
2 To change the playback speed, select a new frames-per-second option from the FPS menu at the bottom of the
DHTML Timeline Editor.










