Operation Manual

2. Choose Site > PhoneGap Build Service > PhoneGap Build Service.
3. Provide your login information and log in to PhoneGap Build. If you haven't created a PhoneGap Build account, see Create a
PhoneGap Build service account.
4. Leave Create as a New Project selected and click Continue.
When you click the Continue button, Dreamweaver begins building your application. You must, however, take additional steps
beyond this initial build.
5. Notice that Dreamweaver adds a ProjectSettings file to the root of your site. (You might need to refresh the Files panel to see
it.) This file is very important, as the PhoneGap Build service uses it to track your application.
Dreamweaver also adds a config.xml file to your site root. Double-click this simple XML file to open it.
Customize the identity of your application by editing the contents of this file. If you don't, all of your applications will have the
same default application name.
For more information on working with the config.xml file, see the PhoneGap Build documentation.
6. Save the edited config.xml file, close it, and click Rebuild in the PhoneGap Service panel. As PhoneGap finishes packaging
your application for each platform, you'll see messages indicating that the build is complete.
Once your builds are complete, you have a number of options. You can download the application files to your computer, scan
a build's QR code to transfer the application to your device, or emulate the application using an emulator (Adroid and webOS
only).
Download application files
To download an application from PhoneGap Build, click the Download Application button (downward-facing arrow) in the PhoneGap Build Service
panel.
Note: Download is not available for iOS applications without a signing key. For more information, see the PhoneGap Build documentation.
The names of the downloaded application files are as follows:
iOS - app.ipa
Android - app.apk
BlackBerry - app.jad
webOS - app.ipk
Symbian- app.wgz
Scan a QR code to transfer an application to a device
You need to have a QR code reader on your device before proceeding. For more information, see Set up the Development Environment.
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