Operation Manual

Table Of Contents
705
Dreamweaver and Creative Cloud
Last updated 11/30/2015
Specify sampling options for graphics
Resample or rename linked graphics
Download graphics
Reuse graphics in Live view
1 Perform one of the following actions:
a Drag the graphic from the CC Libraries panel onto your page in Live view.
Note: When you drag graphics from the CC Libraries panel onto Live view, the graphic is inserted as a 'Linked'
graphic.
b Right-click the required asset in the CC Libraries panel, and select:
'Insert Linked' to insert the graphic as a linked asset. This means that the asset will maintain its reference to
the corresponding asset on the cloud. Any change to the asset on the cloud will be reflected in the linked asset
in Dreamweaver.
'Insert Unlinked' to insert the graphic as an unlinked asset.
2 In the Sampling dialog box that appears, specify the file name and the dimensions of the image. For detailed
information, see
Specify sampling options for graphics.
Reuse graphics in Code view
Graphics saved in your Creative Cloud Libraries are available as code hints in Code view. First, open the required
library by selecting it in the CC Libraries panel. Then, switch to Code view and select the required graphic from the
code hints as you code. The Creative Cloud icon adjacent to the graphic in code hints indicates that the graphic is stored
on Creative Cloud.
Note: When you insert graphics using code hints, the graphics are inserted as 'unlinked' graphics.
To get colors in another Creative Cloud Library as code hints, open the required library in the CC Libraries panel and
then resume your work in Code view.
Specify sampling options for graphics
The Height and Width boxes resample the asset using the Dreamweaver image optimization engine. You can also select
the format type in which you want the asset to be placed. The enabled cloud icon indicates that the asset will be placed
as a linked asset. After specifying the file name and sampling options, press Enter to insert the asset.