User Guide

68 CHAPTER 6
The Manage Preset Sets dialog box lets you create and manage sets of objects and textures.
Once a new set is created, you can add presets to it using the Add Presets menu commands found in the Object and
Paint Presets palettes. The new presets will then be added to the selected set.
If you look in the directories where presets are stored, you will fi nd Atmosphere has created fi le names such as
Material001.amt, Model001.asc and ScriptObject001.ajs. These small fi les hold parameter information for the preset.
The preset fi le type can be identifi ed by its extension; amt for textures, amc for colors, asc for models, ajs for scripts
and avp for Viewpoint Objects. Atmosphere uses the operating systems native fi le system as an integral part of it’s
presets management system. A Preset Set is simply a named directory on your disk. When switching to a Preset Set, all
presets of the appropriate type (Paint or Object) will be read from the specifi ed directory and loaded into the Presets
palette. You can rename a Preset Set at any time, and also change the directory on your disk that it points to. You can
use the operating system, independently of Atmosphere, to reorganize presets across various directories by simply
moving, copying, or deleting preset fi les.
Exporting Objects
The File > Export menu includes a single command - Model. This command is available in the Scene and Solid
Object editors is enabled when an appropriate subset of objects is selected in either the Scene Hierarchy palette or the
Objects Hierarchy palette. An exported model is saved as an ATMO fi le.
Selected objects are exported with their positions relative to their active coordinates. When exported models are
imported into other scenes, the objects will be placed at the origin of the current scene and the parts of the object will
be placed relative to the origin.
For example, lets say you create a Solid Object icon in the Scene view at 10ft on the X-axis and place a Box object
belonging to the Solid Object at 25ft on the X-axis. If you select and export the Box object, it will appear at 15ft on the
X-axis when imported into a new scene.