User Guide
ADOBE ATMOSPHERE 167
User Guide
Working with Emissive Surfaces
Any object in the scene can be a light if the Emits Light option on the Surface tab of the Inspector palette is checked.
This tab is only available when the Player view is selected.
Objects that are closer to emissive surfaces will receive more light and appear brighter. The amount of light received
from an emissive surface is proportional to the surface area of the emitter and diminishes with distance.
The Emits Light option turns any object into a light.
Brightness is controlled by the Emitted Brightness value, which determines how much light radiates outward and can
range in value from 0 to 100. The Self-Illumination Factor determines how bright the object itself is and can range
from 0 to 1.
For indoor lights, try setting the Emitted Brightness value to 100 and the Self-Illumination Factor to 1. This will
cause a bright light to be added to the scene.










