User Guide
22
Building Worlds
Before you create a cone or column, you can specify how many sides (called faces) you
want it to have. If you increase the number of faces, the column or cone becomes increas-
ingly circular and the surface becomes smoother. If you decrease the number of faces, the
column or cone becomes increasingly angular and the surface becomes rougher.
To add a cone or column object:
1 Select the cone tool () or the column tool () in the Variable Tools palette.
2 If desired, set one or more options in the Object Inspector palette:
• Object Name to enter a name for the object that will appear in the Object Inspector
palette and the Objects palette.
• JavaScript URL to attach a script to the object. (See “Attaching a script to a world” on
page 61.)
• Visible in Wireframe Views to show the object after you create it. (See “Showing and
hiding objects” on page 38.)
• Hide in Browser View to create a hidden object, such as a hidden luminous object. (See
“Creating hidden luminous objects” on page 54.)
• Locked to lock the object. (See “Locking objects” on page 37.)
• Subtractive to use the object to cut through another object. (See “Creating openings in
objects” on page 26.)
• Faces to specify the number of sides of a cone or column. To make the column or cone
more circular and its surface smoother, specify a larger number of faces. To make the
column or cone more angular and its surface rougher, specify a smaller number of faces.
• Radius (column tool only) to specify the width of the column.
• Top Radius and Bottom Radius (cone tool only) to specify the width at the top and
bottom of a cone.
3 Click in the document window. If you’re working in Top view, click where you want to
locate the center of the cone or column. If you’re working in Side view or Isometric view,
click where you want to locate the bottom of the cone or column. Press the mouse button
and drag to reposition the object.
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