User Guide

18
Building Worlds
Creating walls
A wall object is any flat, vertical surface in an Atmosphere Builder world. You can connect
wall objects with floor objects to build rooms. You can also use a wall object by itself as any
other flat vertical surface, such as a door, a picture frame, or a fence. Wall objects always
remain vertical in a world, no matter how you adjust their connectors. For example, if
youre working in Top view and move one of the wall’s top connectors, the corresponding
bottom connector moves up to keep the wall vertical.
You can quickly add and connect walls to a floor using the Extrude Walls from Floor
command. Atmosphere Builder adds and connects a wall object to each side of the selected
floor. This command works only with a floor.
To add a wall:
1 Select the wall tool () in the Variable Tools palette.
2 If desired, set one or more options in the Object Inspector palette:
Object Name to enter a name for the object that will appear in the Object Inspector
palette and the Objects palette.
JavaScript URL to attach a script to the object. (See “Attaching a script to a world” on
page 61.)
Visible in Wireframe Views to show the object after you create it. (See “Showing and
hiding objects” on page 38.)
Hide in Browser View to create a hidden object, such as a hidden luminous object. (See
“Creating hidden luminous objects on page 54.)
Locked to lock the object. (See “Locking objects” on page 37.)
Subtractive to use the object to cut through another object. (See “Creating openings in
objects” on page 26.)
Thickness to specify the thickness of the vertical surface in feet.
3 Click in the document window. If you’re working in Top view, click where you want to
locate the midpoint of the wall thickness. If youre working in Side view or Isometric view,
click where you want to locate the center of the bottom edge of the wall. Hold down the
mouse button and drag to reposition the object.
atmosphere.book Page 18 Wednesday, March 21, 2001 6:14 PM