User`s manual
146 Appendix: GEME-VM3000 Series Introduction
format := 3; // Save both format
Result :=
AngeloMPEG4_Decode_Save_File_Start(channel,
n_file_name, interval_second, format);
end;
AngeloMPEG4_Decode_File–
AngeloMPEG4_Decode_File_Start–
AngeloMPEG4_Decode_File_Set_Position–
AngeloMPEG4_Decode_File_Pause–
AngeloMPEG4_Decode_File_Continue–
AngeloMPEG4_Decode_File_Get_Position–
AngeloMPEG4_AVI_2_M4V–
AngeloMPEG4_M4V_2_AVI–
@ Syntax
C/C++ (Windows 98/NT/2000/XP/CE.NET)
int AngeloMPEG4_Decode_File(int
Decoder_Index,char* file_name,unsigned
long* iWidth,unsigned long*
iHeight,unsigned long*
Byte_Per_Pixel,unsigned long*
Total_Frame,unsigned long* Time_Seconds);
int AngeloMPEG4_Decode_File_Start(int
Decoder_Index,int Mode);
int AngeloMPEG4_Decode_File_Set_Position(int
Decoder_Index, long* Frame_Index);
int AngeloMPEG4_Decode_File_Pause(int
Decoder_Index);
int AngeloMPEG4_Decode_File_Continue(int
Decoder_Index);
int AngeloMPEG4_Decode_File_Get_Position(int
Decoder_Index, long* Cur_Frame_Index);