User`s guide
ATI 3D RagePro XL Features ? 57
Ÿ Gouraud and specular shaded polygons
Ÿ Perspectively correct mip-mapped texturing with chroma-key
support
Ÿ Supports single pass bi- & tri-linear texture filtering, for vastly
improved bi- and tri-linear performance.
Ÿ Full support of Direct3D texture lighting
Ÿ Texture compositing
Ÿ Special effects such as complete alpha blending, fog video textures,
texture lighting, reflections, shadows, spotlights, Level of Detail
(LOD) biasing and texture morphing
Ÿ Dithering support in 16bpp for near 24bpp quality in less memory
Ÿ Texture compression of up to 8:1 using vector quantization (VQ)
l Extensive 3D mode support:
Ÿ Draw in RGBA32, RGBA16 & RGB16
Ÿ Texture map modes: RGBA 32, RGBA16, RGB16, RGB8,
ARGB4444, YUV444
Ÿ
Compressed texture modes: YUV422, CLUT4 (CI4), CLUT8 (CI8),
VQ
l 3D display modes:
3D DISPLAY MODES
Texture Memory
Frame Buffer
MB
Screen Resolution
Pixels x Pixels
Colors Depth
(Bits Per
Pixel)
Front Buffer
MB
Back Buffer
MB
Z Buffer
MB
W Z MB W/O Z MB
Primary use of
configuration
2 512 x 384 16 0.38 0.38 0.38 0.88 1.25
2 640 x 480 16 0.59 0.59 0.59 0.24 0.83
Volume High-
end
4 640 x 480 16 0.59 0.59 0.59 2.24 2.83
4 640 x 480 32 1.17 1.17 0.59 1.07 1.66
4 800 x 600 16 0.92 0.92 0.92 1.25 2.17
Power Gamers
Power Users
8 1024 x 768 32 3.00 3.00 1.50 0.5 2.00
8 1280 x 1024
16 2.50
2.50
2.50
0.5 3.00
Volume CAD