User Manual
#include "Adafruit_Crickit.h"
Adafruit_Crickit crickit;
#define BUTTON_1 CRICKIT_SIGNAL1
#define BUTTON_2 CRICKIT_SIGNAL2
#define LED_1 CRICKIT_SIGNAL3
#define LED_2 CRICKIT_SIGNAL4
void setup() {
Serial.begin(9600);
if(!crickit.begin()){
Serial.println("ERROR!");
while(1);
}
else Serial.println("Crickit started");
//Two buttons are pullups, connect to ground to activate
crickit.pinMode(BUTTON_1, INPUT_PULLUP);
crickit.pinMode(BUTTON_2, INPUT_PULLUP);
// Two LEDs are outputs, on by default
crickit.pinMode(LED_1, OUTPUT);
crickit.pinMode(LED_2, OUTPUT);
crickit.digitalWrite(LED_1, HIGH);
crickit.digitalWrite(LED_2, HIGH);
}
void loop() {
if(!crickit.digitalRead(BUTTON_1))
crickit.digitalWrite(LED_1, HIGH);
else
crickit.digitalWrite(LED_1, LOW);
if(!crickit.digitalRead(BUTTON_2))
crickit.digitalWrite(LED_2, HIGH);
else
crickit.digitalWrite(LED_2, LOW);
}
© Adafruit Industries
https://learn.adafruit.com/adafruit-crickit-creative-robotic-interactive-
construction-kit
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