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Our code plays through a few wave file quips and quotes we found online, with some interstitial bongo drumming.
Once all the audio has been played, it bongos for a long time, then repeats!
# CircuitPython 3.0 CRICKIT demo
import gc
import time
import audioio
import board
from adafruit_motor import servo
from adafruit_seesaw.pwmout import PWMOut
from adafruit_seesaw.seesaw import Seesaw
from busio import I2C
i2c = I2C(board.SCL, board.SDA)
ss = Seesaw(i2c)
print("Feynbot demo!")
# 1 Servo
pwm = PWMOut(ss, 17)
pwm.frequency = 50
myservo = servo.Servo(pwm)
myservo.angle = 180 # starting angle, highest
# 2 Drivers
drives = []
for ss_pin in (13, 12):
_pwm = PWMOut(ss, ss_pin)
_pwm.frequency = 1000
drives.append(_pwm)
# Audio files
wavfiles = ["01.wav", "02.wav", "03.wav", "04.wav", "05.wav"]
a = audioio.AudioOut(board.A0)
# Start playing the file (in the background)
def play_file(wavfile):
f = open(wavfile, "rb")
wav = audioio.WaveFile(f)
a.play(wav)
# Tap the solenoids back and forth
def bongo(t):
for _ in range(t):
drives[0].duty_cycle = 0xFFFF
time.sleep(0.1)
drives[0].duty_cycle = 0
time.sleep(0.1)
drives[1].duty_cycle = 0xFFFF
time.sleep(0.1)
drives[1].duty_cycle = 0
time.sleep(0.1)
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https://learn.adafruit.com/adafruit-crickit-creative-robotic-interactive-
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