Datasheet

Play with light
If you're following along, at this point you have the grid8x8_orbits example running on your
NeoMatrix. It looks like this:
It's a really simple example, but there's already a lot going on. There's a huge range in
brightness, from pixels that are just barely on to pixels that are blindingly bright. Colors mix
in the center. By themselves, the LEDs convey some of this, but there's also just an
overwhelming sense of brightness that results from the light being so concentrated in each
pixel.
In a sense, what you're doing now is staring directly into a light source. It's really extreme,
and it's attention-grabbing, but there are a lot of other aesthetic options for a project like
this. The lights could be illuminating an object, or they could be casting shadows, or they
could be projecting a pattern onto a surface.
This is a great time to experiment with different materials, to get a sense for what the LED
light looks like under different conditions. Maybe this will give you ideas about other
materials you'd like to try, or other visual effects you want to design.
First, a simple piece of printer paper. I folded each edge down into a sort of box-lid shape,
so that it's separated from the LEDs by a fraction of an inch. This gap gives the light some
distance to spread out before it hits the paper.
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