WARNING Before playing this game, read the Xbox 360® Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/support or call Xbox Customer Support. TABLE OF CONTENTS Game Controls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
GAME CONTROLS Xbox 360 Controller MAIN MENU Choose between Campaign, Multiplayer, and Zombies. campaign Start a brand new Call of Duty®: Black Ops Single-Player Campaign or resume a previously saved game*. Use the Mission Select option to replay completed missions on any Difficulty. Use the Intel option to view informative documents acquired via collectibles hidden throughout the Campaign. *Note: Call of Duty®: Black Ops uses an automatic checkpoint-based save system.
! CAUTION ! 3D Safety Precautions: Some people may experience discomfort (including eye strain, eye fatigue, or nausea) while playing stereoscopic 3D games on 3D televisions. If you experience such discomfort you should immediately discontinue viewing and gameplay until the discomfort subsides. Generally we recommend that you avoid prolonged gameplay and take 15 minute breaks during each hour of play or viewing.
HEALTH SYSTEM CONNECTING When you take damage from an enemy, the screen will show blood splatter and the damage indicator will show you the direction the damage is coming from. As more damage is sustained the screen will grow redder, you will hear your heart rate increase, and your breathing will grow heavy. If you can find cover and avoid enemy fire you will slowly recover from the damage and be able to continue at full strength.
Additional Art CREDITS Directed By Dave Anthony Executive Producer Jason Blundell Director, Online Dan Bunting Project Senior Producer Pat Dwyer Producers Charles Connoy John DeHart Daniel Donaho Reza Elghazi Sam Nouriani Associate Producers Miles Leslie Shane Sasaki Adam Saslow John Shubert Guy Silliman Tyler Sparks Brent Toda Production Coordinator Ronnie Fazio Andre Lawton Build Managers Geoffrey Ng Mark Soriano Associate Build Managers Paul Mattson Additional Production Robert Sanchez Chief
Reception Tristan Curran Production Test Manager Igor Krinitskiy Project Test Leads Jemuel Garnett Jason Guyan Kimberly Park Floor Test Leads Jonas Anderson Hubert Cheng Daniel Germann Harold Gim Geoffrey Moyer Craig Nelson Tristen Sakurada Michael Stewart Max Vo David Watters Development Support Testers Richard Garcia Rene Lara Paul Mattson Production Testers Melvin Allen Mark Batalla Daniel Beach Randall Becerra Didier Benitez Jose Bernabel Jawann Bowie Lewis Brace Tarikh Brown Tuan Bui Reilly Campb
Weapon Recordist John Fasal Armorer Dre Sepulveda Larry Zannoff Additional Writing Howard Chaykin Military & Historical Consultants Josh Henniger Hank Keirsey John L. Plaster Saulius ‘Sonny’ Puzikas Gabriel Suarez Sacred Inc.
Associate Brand Managers Gerry Chu Kahn Jekarl Dan Shaffer David Wang Sr.
Director, Supply Chain Operations Jennifer Sullivan Manager, Supply Chain Operations Derek Brown Project Manager, Supply Chain Operations Jon Lomibao BUSINESS DEVELOPMENT Ralph Perillon Suggie Oh Letam Biira Dave Anderson Jon Estanislao Yasmine Benyamini Krisna Bennett ART SERVICES Art Services Manager Todd Pruyn Art Services Associate, Video Specialist Ben Szeto Art Services Associate, Screenshots & 3D Mike Hunau Art Services Lead Christopher Reinhart Art Services Coordinators David Asadourian Ch
Jermaine Fordham Joe Pardo Johnny Burt Jonathan Butcher Joshua Singleton Josue Medina Jovani Banuelos Justin Gogue Keith Kodama Kevin Arreaga Kirt Sanchez Kurt Hamm Lucas Goodman Mark Ruzicka Martin Quinn Michael Chan Michael Chinn Michael Laursen Miguel Arevalo Mike Juarez Mike Spragg Paco Erskine Patrick De Palma Pisoth Chham Rhonda Cox Richard Tom Robert Sharpe Ryan French Ryan Meloncon Santiago Salvador Scott Borakove Steve Madeiros Todd Baron William Fortier Zach Smith Zeena Jointer QA MPL Testers QA
SOFTWARE LICENSE AGREEMENT IMPORTANT - READ CAREFULLY: USE OF THIS PROGRAM IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET FORTH BELOW. “PROGRAM” INCLUDES THE SOFTWARE INCLUDED WITH THIS AGREEMENT, THE ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND ANY ON-LINE OR ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES AND DERIVATIVE WORKS OF SUCH SOFTWARE AND MATERIALS. BY OPENING THIS PACKAGE, AND/OR USING THE PROGRAM, YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION PUBLISHING, INC. (“ACTIVISION”).