User guide

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SHOOTING GALLERIES VIEW
PLAYERS - In Co-op or Versus play, each player has their own HUD.
Player one on the right Player two on the left.
CURRENT SCORE - Your current score.
ATTEMPTS LEFT - You start with 5 attempts in 2 player mode and 10
playing solo. Every time you fail to meet the required checkpoint score
you lose a token.
HERO AWARD - The player earns a multiplier for shooting several
animals in a row. The more hits in a row without missing the bigger the
multiplier.
RETICLE - The on-screen reticle shows where you're currently aiming.
Also, the reticle changes shape depending on the firearm you're using.
TIME REMAINING - Informs you of how much time you have until the
next checkpoint.
SCORE NEEDED - Informs you how many points are needed to clear
the current checkpoint.
ROUNDS - You have unlimited ammunition in Gallery mode, but your
rifle can only hold 4 shots at a time. Your shotgun can hold only two
shells.
TIPS FOR GALLERY GAMEPLAY
Use your shotgun for birds and your rie for everything else. Using the
wrong firearm will not give you the full points for shooting the animal.
Don't shoot the Does! Shooting Does will dramatically reduce your
score.
Reload faster by using the pump action on the Top Shot Elite.
Combos are needed for the highest scores. Each time you hit an animal
without missing, you gain a larger combo bonus - miss a shot and your
combo ends!
USING THE TOP SHOT ELITE
The Top Shot Elite was created to enhance your gameplay. For the best
experience, please play 6-8 feet from the TV. The following information
will help answer additional questions you may have.
 Please follow the Quick Start Guide included separately in the
box.
 Ensure that the Sensor Bar is on and facing forward
(“back” is labeled). Once placed, double check that the position in your
Options Menu matches where you have placed your Sensor Bar (above
or below your TV).
Calibration: Follow the in-game instructions. If you need to view
these instructions again you can find them in the Options Menu under
Calibration.
 This pertains to story mode only and determines how far
you need to move your reticle on screen to look around. The smaller the
deadzone, the less you need to move your reticle. The deadzone does
not set the size of your screen.
For more information go to the Options Menu or visit activisionhunts.com
and watch the videos included within the News section labeled Top Shot
Elite How-To Guides.
Hero Award
Current Score
Attempts Left
ReticleRounds
PlayersTime

Score
Needed