User Guide
Chapter 7: Sprite Technology
Adding nodes
The default handles that appear in vector mask edit mode indicate the start and end points of the
transparency gradient. For a directional mask (the most basic style), a hollow handle represents the
point of 100% transparency, and the solid handle represents the point of 100% opacity.
When a vector mask is in edit mode, you can add nodes to set additional opacity levels. The default
mask has a start and end point, with a smooth transition from opacity to transparency between the
start and end point. When you add nodes, set the opacity level at each node.
Nodes (small circles) let you set several opacity levels in a directional vector
mask
To add a node:
1. Select the masked object and then click the vector transparency tool for the mask style to
enter edit mode.
2. Point to the vector mask and right-click. An opacity slider appears.
3. Use the slider to set the opacity level of the new node; i.e., 100 makes the mask opaque at
the node, whereas 0 makes the mask completely transparent at the node.
4. Select a value between 0 and 100 to make the mask semi-transparent at the node.
Use the pop-up opacity slider to set the opacity level of a node. You can add a series of nodes for
additional control of a transparency mask.
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