User Guide

Chapter 7: Sprite Technology
Detaching and attaching SpriteEffects
The Detach and Attach commands transfer filters and adjustments between objects and lenses.
Detach: Removes effects from a selected object and applies the effects to a new lens that is
the same size as the object’s bounding box.
Attach: Applies effects from a lens directly to an object. Attaching is a way to apply multiple
effects to an object at once.
You can also use the Load Effects, Save Effects, and Append Effects commands in the
SpriteEffects palette to transfer sets of effects.
To detach effects:
1. Select an object (not a lens) that has effects.
2. Choose Object | SpriteEffects | Detach.
3. Canvas removes the object’s effects and applies them to a new lens, which appears offset
from the original object and is selected.
To attach effects:
1. Select a lens object that has effects you want to apply, and a non-lens object to receive the
effects. The objects do not have to be the same size or overlap and either one can be first in
the stacking order.
2. Choose Object | SpriteEffects | Attach. Canvas applies the effects, except the lens
properties, to the selected object. The original lens object is not changed.
SpriteEffects options
In the SpriteEffects palette, you can set the color mode, resolution, and anti-aliasing for the effects
applied to a selected object. These options control how SpriteEffects are rendered for printing and
export, as well as the display of SpriteEffects in Canvas.
When you change a setting, the change is applied immediately to the selected object.
Mode
From the Mode menu, select the color mode to use for rendering SpriteEffects.
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