User Guide

Chapter 3: Objects And Attributes
1. Before creating a texture ink, deselect any objects by pressing Esc.
2. Open the Texture manager and click the Create button. A prompt appears when you move the
cursor into the layout area.
3. Click on the image object that you will use in the texture ink.
If you want to use text or vector objects in a texture ink, you must render them first.
Also, if you want to use more than one image object, you must select them all or group
them and then render them to create one image object.
4. Adjust the settings for the texture ink in the Texture manager (see "Spacing" on page 249).
5. Click the Add Preset button to add it to the texture inks in the Presets palette.
Texture manager
When creating a texture ink, you can set the spacing and offset of image cells and choose a
background ink.
Preview Displays the texture ink. Any changes you make are reflected in the
Preview area.
Backdrop Choose a background ink in the pop-up palette. The ink appears only in
gaps between the image cells.
Preview zoom Click the left button to reduce or the right button to enlarge the preview.
Spacing Enter the amount of space between cells as a percentage of the cell size.
X Spacing is the space between columns; Y Spacing is the space
between the rows of cells.
Stagger Select the horizontal button (left) or vertical button (right) and enter the
distance (as a percentage of cell size) to shift the cells.
Align To Object Turn on this option to keep a texture in the same position if the object
moves. Turn it off to let overlapping objects share a texture without a
gap.
Working with pattern inks
In technical illustrations, pattern inks are often used to provide a visual representation of the
different components of a project. Canvas gives you the ability to create your own personal set of
patterns.
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