User Guide
Chase
Page 34
9. Chase
A chase is a sequence of scenes played back automatically, one after the other. The
timing can be controlled by the Speed slider, by the beat of the music, by MIDI or by
manually stepping through using a footswitch. You can store up to 64 chases, each
with up to 64 steps. The controller has a further 64 pre-programmed chases which
you can select. The chases are stored as 8 banks of 16 chases; banks 1-4 are user
programmable and banks 5-8 are pre-programmed.
You can play back two chases together; the controller calls the first one Chase A and
the second one Chase B. Each has its own speed and crossfade time, and can be timer
or sound triggered. This allows you to produce a wider variety of chases by combining
two existing ones. You will find that this works best when you program some chases
with only mirror movements in, and some chases with only colour and gobo changes
in, then combine the two; or you could use two sets of mirror values to offset the
position. The values in each chase are added together to give the final output, so if you
want to program a chase that, for example, doesn’t affect the colour setting, you
should program the colour values as zero (see ‘Programming Scenes for multiple
chases’ on page 27).
9.1 Programming chases
Note: Before you start programming a chase, make sure you have
programmed all the scenes that you want to use in the chase.
Press Save, then Chase. The display will show
Save which chase?
Bk=01 Lit=Used
The lights above the number buttons will light up to show which chases in the chase
bank are already programmed. If the light is not on, that chase is blank.
You can select another chase bank by pressing Bank, then number 1 to 4 (this
doesn’t affect the scene bank).
Press the number button of the chase you want to save. If the chase is blank, you will
be able to start saving the chase straight away. If the chase is already programmed,
you have the choice of overwriting it or editing it. See the next section.