User Guide

Scene
Page 31
Note: This function only affects how the scene is saved, not how it is recalled.
You can turn the exclude options off once you have saved the scenes that
you want.
Exclude 1.Pan/Rot
2.Tilt 3*Col 4*Gobo
The channels currently excluded have stars by them. Press a button from 1 to 4 to
include/exclude channels from Scene Save. Channels which are excluded will be set to
zero. For Galactic Moons, either 3 or 4 will cause the colour/gobo channel to be set
to zero.
If you have set some channels to be excluded, the controller will warn you when you
save a scene that some channels are being excluded, and will change the output to
show you what is going to be saved.
Using the exclude channels function is the only way to set channels at zero. If you
change a channel, the controller knows you’ve changed it and won’t set it back to
zero using the controls. If, for example, you set a head to blackout, then the
controller assumes you want it to be blacked out and not be overridden by another
chase. The only other way to get channels at zero is to Cancel the changes you have
made (you can cancel Colour and Gobo separately) or use All Off (hold down
Cancel) and leave unchanged the channels you want to be zero.
6: Scene/Chase swap
This option allows you to set whether the controller will run scenes and chases
simultaneously, or whether it will swap between scenes and chases (turn off the
current scene when you select a chase). You might find the Swap mode useful in live
performances if you want to go to a static scene and automatically stop the chase.
Scene/chase select
1.Combine 2*Swap s/c
If set to “combine, when you select a scene with a chase running (or vice versa), the
chase will be combined with the scene.
If set to “Swap” (default setting), the chase will stop and the scene will crossfade
from the current step in the chase (the crossfade time will be determined by the
current scene crossfade setting). If you have a scene selected and you run a chase, the
first step of the chase will crossfade from the scene (the crossfade time will be
determined by the chase crossfade setting). This also applies when recalling scenes or
chases.