Reference Manual
CHAPTER 5. MANAGING FILES AND SETS 47
in real time. If you render individual tracks, all tracks that don't route to an external device
anywhere in their signal paths will be rendered ofine. Then, any tracks that do access these
devices will be rendered in real time. Live will automatically trace each track's signal ow
and detect if real-time rendering is necessary. You'll then be presented with several options
when you start to render:
Waiting for External
Devices to Become
Silent.
Skip By default, Live will wait for ten seconds before starting a real-time render. This
should allow any sound from external devices to fade out, but if you need more time
(for example, if you're waiting for a long reverb tail), you can increase the wait time
by typing a new number in the number box. On the other hand, if you're sure that
your external devices aren't making any sound, you can speed the process along by
pressing Skip, which will start the render immediately.
After the render has begun, the dialog changes to show a recording progress bar:
Real-Time Rendering in
Progress.
Auto-Restart on drop-outs Rendering in real-time requires somewhat more CPU
power than non-real-time rendering, and in some cases drop-outs (small gaps or
glitches in the audio) can occur. Live detects when drop-outs happen, and rendering
will start again from the beginning if the Auto-Restart option is enabled.
Restart manually restarts the rendering process.
Cancel stops the rendering process and deletes the partially rendered le.










