User Manual
Table Of Contents
- Welcome to Live
 - First Steps
 - Authorizing Live
 - Live Concepts
 - Managing Files and Sets
- Working with the File Browsers
 - Sample Files
 - MIDI Files
 - Live Clips
 - Live Sets
 - Live Projects
 - The Live Library
 - Locating Missing Samples
 - Collecting External Samples
 - Aggregated Locating and Collecting
 - Finding Unused Samples
 - Packing Projects into Live Packs
 - File Management FAQs
- How Do I Create a Project?
 - How Can I Save Presets Into My Current Project?
 - Can I Work On Multiple Versions of a Set?
 - Where Should I Save My Live Sets?
 - Where Should I Save My Live Clips?
 - Can I Use My Own Folder Structure Within a Project Folder?
 - How Do I Export A Project to the Library and Maintain My Own Folder Structure?
 
 
 - Arrangement View
 - Session View
 - Clip View
 - Tempo Control and Warping
 - Editing MIDI Notes and Velocities
 - Using Grooves
 - Launching Clips
 - Routing and I/O
 - Mixing
 - Recording New Clips
 - Working with Instruments and Effects
 - Instrument, Drum and Effect Racks
 - Automation and Editing Envelopes
 - Clip Envelopes
 - Working with Video
 - Live Audio Effect Reference
- Auto Filter
 - Auto Pan
 - Beat Repeat
 - Chorus
 - Compressor
 - Corpus
 - Dynamic Tube
 - EQ Eight
 - EQ Three
 - Erosion
 - External Audio Effect
 - Filter Delay
 - Flanger
 - Frequency Shifter
 - Gate
 - Grain Delay
 - Limiter
 - Looper
 - Multiband Dynamics
 - Overdrive
 - Phaser
 - Ping Pong Delay
 - Redux
 - Resonators
 - Reverb
 - Saturator
 - Simple Delay
 - Spectrum
 - Utility
 - Vinyl Distortion
 - Vocoder
 
 - Live MIDI Effect Reference
 - Live Instrument Reference
 - Max For Live
 - Sharing Live Sets
 - MIDI and Key Remote Control
 - Using the APC40
 - Synchronization and ReWire
 - Computer Audio Resources and Strategies
 - Audio Fact Sheet
 - MIDI Fact Sheet
 - Live Keyboard Shortcuts
- Showing and Hiding Views
 - Accessing Menus
 - Adjusting Values
 - Browsing
 - Transport
 - Editing
 - Loop Brace and Start/End Markers
 - Session View Commands
 - Arrangement View Commands
 - Commands for Tracks
 - Commands for Breakpoint Envelopes
 - Key/MIDI Map Mode and the Computer MIDI Keyboard
 - Zooming, Display and Selections
 - Clip View Sample Display
 - Clip View MIDI Editor
 - Grid Snapping and Drawing
 - Global Quantization
 - Working with Sets and the Program
 - Working with Plug-Ins and Devices
 - Using the Context Menu
 
 - Index
 
CHAPTER 23. LIVE INSTRUMENT REFERENCE 363
23.2 Collision
The Collision Instrument.
Collision is a synthesizer that simulates the characteristics of mallet percussion instruments.
Created in collaboration with Applied Acoustics Systems, Collision uses physical modeling
technology to model the various sound generating and resonant components of real (or
imagined) objects.
The full version of Collision is not included with the standard version of Live, but is bundled
with the Corpus effect as a special feature available for purchase separately.
23.2.1 Architecture and Interface
Collision's sound is produced by a pair of oscillators called Mallet and Noise, which feed a
pair of independent (or linked) stereo resonators. While the oscillators produce the initial
component of the sound, it is the resonator parameters that have the greatest impact on
the sound's character.
Collision's interface is divided into tabs, which are further divided into sections. The Excitator
tab contains the controls for the Mallet and Noise oscillators. The Resonator tabs contain
the parameters for the independent resonator sections, while the Link tab allows you to
adjust both resonators simultaneously.
The LFO tab contains two independent low-frequency oscillators (LFOs), which can each
modulate multiple parameters. Similarly, the MIDI tab allows for MIDI pitch bend, modula-
tion wheel and aftertouch messages to be routed to multiple destinations.
To the right of the resonators is a section of global parameters, including overall output
volume, polyphony and resonator routing options.










