User Manual
Table Of Contents
- Welcome to Live
 - First Steps
 - Authorizing Live
 - Live Concepts
 - Managing Files and Sets
- Working with the File Browsers
 - Sample Files
 - MIDI Files
 - Live Clips
 - Live Sets
 - Live Projects
 - The Live Library
 - Locating Missing Samples
 - Collecting External Samples
 - Aggregated Locating and Collecting
 - Finding Unused Samples
 - Packing Projects into Live Packs
 - File Management FAQs
- How Do I Create a Project?
 - How Can I Save Presets Into My Current Project?
 - Can I Work On Multiple Versions of a Set?
 - Where Should I Save My Live Sets?
 - Where Should I Save My Live Clips?
 - Can I Use My Own Folder Structure Within a Project Folder?
 - How Do I Export A Project to the Library and Maintain My Own Folder Structure?
 
 
 - Arrangement View
 - Session View
 - Clip View
 - Tempo Control and Warping
 - Editing MIDI Notes and Velocities
 - Using Grooves
 - Launching Clips
 - Routing and I/O
 - Mixing
 - Recording New Clips
 - Working with Instruments and Effects
 - Instrument, Drum and Effect Racks
 - Automation and Editing Envelopes
 - Clip Envelopes
 - Working with Video
 - Live Audio Effect Reference
- Auto Filter
 - Auto Pan
 - Beat Repeat
 - Chorus
 - Compressor
 - Corpus
 - Dynamic Tube
 - EQ Eight
 - EQ Three
 - Erosion
 - External Audio Effect
 - Filter Delay
 - Flanger
 - Frequency Shifter
 - Gate
 - Grain Delay
 - Limiter
 - Looper
 - Multiband Dynamics
 - Overdrive
 - Phaser
 - Ping Pong Delay
 - Redux
 - Resonators
 - Reverb
 - Saturator
 - Simple Delay
 - Spectrum
 - Utility
 - Vinyl Distortion
 - Vocoder
 
 - Live MIDI Effect Reference
 - Live Instrument Reference
 - Max For Live
 - Sharing Live Sets
 - MIDI and Key Remote Control
 - Using the APC40
 - Synchronization and ReWire
 - Computer Audio Resources and Strategies
 - Audio Fact Sheet
 - MIDI Fact Sheet
 - Live Keyboard Shortcuts
- Showing and Hiding Views
 - Accessing Menus
 - Adjusting Values
 - Browsing
 - Transport
 - Editing
 - Loop Brace and Start/End Markers
 - Session View Commands
 - Arrangement View Commands
 - Commands for Tracks
 - Commands for Breakpoint Envelopes
 - Key/MIDI Map Mode and the Computer MIDI Keyboard
 - Zooming, Display and Selections
 - Clip View Sample Display
 - Clip View MIDI Editor
 - Grid Snapping and Drawing
 - Global Quantization
 - Working with Sets and the Program
 - Working with Plug-Ins and Devices
 - Using the Context Menu
 
 - Index
 
CHAPTER 23. LIVE INSTRUMENT REFERENCE 382
loaded into Impulse's sample slots can be time-stretched, ltered and processed by enve-
lope, saturation, pan and volume components, nearly all of which are subject to random
and velocity-based modulation.
23.6.1 Sample Slots
Drag and drop samples into any of Impulse's sample slots from the Browser or the Session
and Arrangement Views. Alternatively, each sample slot features a Hot-Swap button for
hot-swapping samples. Loaded samples can be deleted with your computer keyboard's
or
Delete
key.
Imported samples are automatically mapped onto your MIDI keyboard, providing that it is
plugged in and acknowledged by Live. C3 on the keyboard will trigger the leftmost sample,
and the other samples will follow suit in the octave from C3 to C4. Impulse's eight slots
will appear labeled in the MIDI Editor's key tracks when the Fold button is active, even if
the given key track is void of MIDI notes. Mapping can be transposed from the default by
applying a Pitch device, or it can be rearranged by applying a Scale device.
Each of the eight samples has a proprietary set of parameters, located in the area below the
sample slots and visible when the sample is clicked. Adjustments to sample settings are only
captured once you hit a new note  they do not affect currently playing notes. Note that
this behavior also denes how Impulse reacts to parameter changes from clip envelopes or
automation, which are applied once a new note starts. If you want to achieve continuous
changes as a note plays, you may want to use the Simpler.
Slot 8's parameters also include a Link button, located in the lower left corner, which links
slot 8 with slot 7. Linking the two slots allows slot 7's activation to stop slot 8's playback,
and vice versa. This was designed with a specic situation in mind (but can, of course, be
used for other purposes): Replicating the way that closed hi-hats will silence open hi-hats.
Each slot can be played, soloed, muted or hot-swapped using controls that appear when
the mouse hovers over it.










