User Manual
Table Of Contents
- Welcome to Live
 - First Steps
 - Authorizing Live
 - Live Concepts
 - Managing Files and Sets
- Working with the File Browsers
 - Sample Files
 - MIDI Files
 - Live Clips
 - Live Sets
 - Live Projects
 - The Live Library
 - Locating Missing Samples
 - Collecting External Samples
 - Aggregated Locating and Collecting
 - Finding Unused Samples
 - Packing Projects into Live Packs
 - File Management FAQs
- How Do I Create a Project?
 - How Can I Save Presets Into My Current Project?
 - Can I Work On Multiple Versions of a Set?
 - Where Should I Save My Live Sets?
 - Where Should I Save My Live Clips?
 - Can I Use My Own Folder Structure Within a Project Folder?
 - How Do I Export A Project to the Library and Maintain My Own Folder Structure?
 
 
 - Arrangement View
 - Session View
 - Clip View
 - Tempo Control and Warping
 - Editing MIDI Notes and Velocities
 - Using Grooves
 - Launching Clips
 - Routing and I/O
 - Mixing
 - Recording New Clips
 - Working with Instruments and Effects
 - Instrument, Drum and Effect Racks
 - Automation and Editing Envelopes
 - Clip Envelopes
 - Working with Video
 - Live Audio Effect Reference
- Auto Filter
 - Auto Pan
 - Beat Repeat
 - Chorus
 - Compressor
 - Corpus
 - Dynamic Tube
 - EQ Eight
 - EQ Three
 - Erosion
 - External Audio Effect
 - Filter Delay
 - Flanger
 - Frequency Shifter
 - Gate
 - Grain Delay
 - Limiter
 - Looper
 - Multiband Dynamics
 - Overdrive
 - Phaser
 - Ping Pong Delay
 - Redux
 - Resonators
 - Reverb
 - Saturator
 - Simple Delay
 - Spectrum
 - Utility
 - Vinyl Distortion
 - Vocoder
 
 - Live MIDI Effect Reference
 - Live Instrument Reference
 - Max For Live
 - Sharing Live Sets
 - MIDI and Key Remote Control
 - Using the APC40
 - Synchronization and ReWire
 - Computer Audio Resources and Strategies
 - Audio Fact Sheet
 - MIDI Fact Sheet
 - Live Keyboard Shortcuts
- Showing and Hiding Views
 - Accessing Menus
 - Adjusting Values
 - Browsing
 - Transport
 - Editing
 - Loop Brace and Start/End Markers
 - Session View Commands
 - Arrangement View Commands
 - Commands for Tracks
 - Commands for Breakpoint Envelopes
 - Key/MIDI Map Mode and the Computer MIDI Keyboard
 - Zooming, Display and Selections
 - Clip View Sample Display
 - Clip View MIDI Editor
 - Grid Snapping and Drawing
 - Global Quantization
 - Working with Sets and the Program
 - Working with Plug-Ins and Devices
 - Using the Context Menu
 
 - Index
 
CHAPTER 23. LIVE INSTRUMENT REFERENCE 368
The type chooser allows you to select from seven types of physically modeled resonant
objects:
Beam simulates the resonance properties of beams of different materials and sizes.
Marimba, a specialized variant of the Beam model, reproduces the characteristic tuning
of marimba bar overtones which are produced as a result of the deep arch-cut of the
bars.
String simulates the sound produced by strings of different materials and sizes.
Membrane is a model of a rectangular membrane (such as a drum head) with a variable
size and construction.
Plate simulates sound production by a rectangular plate (a at surface) of different
materials and sizes.
Pipe simulates a cylindrical tube that is fully open at one end and has a variable
opening at the other (adjusted with the Opening parameter.)
Tube simulates a cylindrical tube that is closed at both ends.
The quality chooser controls the tradeoff between the sound quality of the resonators and
performance by reducing the number of overtones that are calculated. Basic uses minimal
CPU resources, while Full creates more sophisticated resonances. This parameter is not
used with the Pipe or Tube resonators.
The Decay slider adjusts the internal damping of the resonator, which determines its decay
time. Off Decay determines the extent to which MIDI note off messages mute the resonance.
At 0%, note offs are ignored, and the decay time is based only on the value of the Decay
parameter. This is similar to how real-world mallet instruments such as a marimbas and
glockenspiels behave. At 100%, the resonance is muted immediately at note off, regardless
of the Decay time.
The Material slider adjusts the variation of the damping at different frequencies. At lower
values, low frequency components decay slower than high frequency components (which
simulates objects made of wood, nylon or rubber). At higher values, high frequency com-
ponents decay slower (which simulates objects made of glass or metal). This parameter is
not used with the Pipe or Tube resonators.
The Radius parameter is only available for the Pipe and Tube resonators. This slider adjusts










