User Manual
Table Of Contents
- Welcome to Live
- First Steps
- Authorizing Live
- Live Concepts
- Managing Files and Sets
- Working with the File Browsers
- Sample Files
- MIDI Files
- Live Clips
- Live Sets
- Live Projects
- The Live Library
- Locating Missing Samples
- Collecting External Samples
- Aggregated Locating and Collecting
- Finding Unused Samples
- Packing Projects into Live Packs
- File Management FAQs
- How Do I Create a Project?
- How Can I Save Presets Into My Current Project?
- Can I Work On Multiple Versions of a Set?
- Where Should I Save My Live Sets?
- Where Should I Save My Live Clips?
- Can I Use My Own Folder Structure Within a Project Folder?
- How Do I Export A Project to the Library and Maintain My Own Folder Structure?
- Arrangement View
- Session View
- Clip View
- Tempo Control and Warping
- Editing MIDI Notes and Velocities
- Using Grooves
- Launching Clips
- Routing and I/O
- Mixing
- Recording New Clips
- Working with Instruments and Effects
- Instrument, Drum and Effect Racks
- Automation and Editing Envelopes
- Clip Envelopes
- Working with Video
- Live Audio Effect Reference
- Auto Filter
- Auto Pan
- Beat Repeat
- Chorus
- Compressor
- Corpus
- Dynamic Tube
- EQ Eight
- EQ Three
- Erosion
- External Audio Effect
- Filter Delay
- Flanger
- Frequency Shifter
- Gate
- Grain Delay
- Limiter
- Looper
- Multiband Dynamics
- Overdrive
- Phaser
- Ping Pong Delay
- Redux
- Resonators
- Reverb
- Saturator
- Simple Delay
- Spectrum
- Utility
- Vinyl Distortion
- Vocoder
- Live MIDI Effect Reference
- Live Instrument Reference
- Max For Live
- Sharing Live Sets
- MIDI and Key Remote Control
- Using the APC40
- Synchronization and ReWire
- Computer Audio Resources and Strategies
- Audio Fact Sheet
- MIDI Fact Sheet
- Live Keyboard Shortcuts
- Showing and Hiding Views
- Accessing Menus
- Adjusting Values
- Browsing
- Transport
- Editing
- Loop Brace and Start/End Markers
- Session View Commands
- Arrangement View Commands
- Commands for Tracks
- Commands for Breakpoint Envelopes
- Key/MIDI Map Mode and the Computer MIDI Keyboard
- Zooming, Display and Selections
- Clip View Sample Display
- Clip View MIDI Editor
- Grid Snapping and Drawing
- Global Quantization
- Working with Sets and the Program
- Working with Plug-Ins and Devices
- Using the Context Menu
- Index
CHAPTER 15. RECORDING NEW CLIPS 201
1. Recording commences when the Control Bar's Record button is activated and
the Play button is pressed.
2. Recording creates new clips in all tracks that have their Arm button on.
3. When the Overdub switch is on, the new clips contain a mix of the signal already
in the track and the new input signal. The Overdub option only applies to MIDI
tracks.
4. To prevent recording prior to a punch-in point, activate the Punch-In switch. This
is useful for protecting the parts of a track that you do not want to record over
and allows you to set up a pre-roll or warm-up time. The punch-in point is
identical to the Arrangement Loop's start position.
5. Likewise, to prevent recording after the punch-out point, activate the Punch-Out
switch. The punch-out point is identical to the Arrangement Loop's end position.
6. When you are recording into the Arrangement Loop, Live retains the audio
recorded during each pass.
You can later unroll a loop recording, either by repeatedly using the Edit menu's Undo
command or graphically in the Clip View: After loop recording, double-click on the new clip.
In the Clip View's Sample Display, you can see a long sample containing all audio recorded
during the loop-recording process. The Clip View's loop brace denes the audio taken in
the last pass; moving the markers left lets you audition the audio from previous passes.
15.3.2 Recording Into Session Slots
You can record new clips, on the y, into any Session slots.










