User Guide

Appendix 7. The runtime options
If you display the properties of an application (by clicking on the application in the workspace
toolbar), you will notice a “Runtime options” tab. This page contains important properties
to fine tune the runtime.
Frame rate. Set the number of frames
per second of the runtime. The default
value is 50, it can go from 1 (one step of
animation per second) to 1000 (twenty
times as fast as the default settings).
Machine independent speed. This
option is specially designed for heavy
graphics games, with big objects that
take some time to be drawn. If you
notice a slow down in the animation
(meaning the runtime cannot run at 50
frames per seconds), it might be worth
to try this option.
Run when minimised. If unchecked,
the runtime will go in pause mode when
the window is minimised. Check this
box to make it continue to run.
Run while resizing. As a default, the
runtime is in pause while you are resizing the window. Check this box to make it continue
to run.
Do not stop screen saver when input event. You might want to create interactive screen
savers, like small games. Use this option and the screen saver will not vanish when the user
presses the keyboard.
Sound / Multi samples. Allows more than one sample to be played at the same time.
Sound / Play sound over frame. If checked, the sounds (samples and music) will continue
from one frame to another.
Sound / Do not stop samples when application looses focus. The default attitude is to
cut the sound when you activate another application.
Display / Display mode. This option allows you to choose the method of displaying the
images used by the runtime. Standard uses normal display routines and work on every
machine. DirectX uses Microsoft DirectX interface. It is usually slower than Standard but
you might need it if your application uses the Change Resolution Mode option and has a
non-standard resolution (e.g. 320x200 is not available on all the machines with the Standard
display mode). DirectX + VRAM is usually faster, especially for scrolling applications,
but it can be also very slow with some ink effects or transitions, so it depends on your
application.
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