User Guide

Appendix 6. Extensions
You have seen in this documentation that Multimedia Fusion contains a lot of different
objects. Not all of these objects are included in the main program, most of them are stored in
external files, and are called extension objects.
The internal objects are:
• The Backdrop object
• The Quick Backdrop object
• The Active object
• The Counter object
• The String object
• The Score object
• The Lives object
• The Formatted text object
• The Question and Answers object
• The Sub-Application object
All the other objects are external objects, their filename ends with the suffix “.MFX”. They
are stored in two folders on your disk:
The edit time version of the objects are stored in the “Extensions” folder located near the
main Multimedia Fusion executable.
The runtime version of the objects is stored in the “Data \ Runtime” folder. You will notice
that the size of the objects in this folder is smaller than in the Extensions folder: they only
contain the runtime code. It is important not to mix the objects of the two folders.
New transitions
The fade transitions that you use on frames, are also stored as external files in the “Transitions”
folder beside Multimedia Fusion main executable.
New movements
The system of extensions exists also for movements. For example, the Pinball movement
is an external file. The new movements are files with a “.MVX” suffix, and are stored in the
“Extensions” folder. Extension movements are only available in Multimedia Fusion.
Developers are creating new objects, new movements and new transitions regularly. You
can download them from the internet: come often to www.clickteam.com to find if new
objects, movements or transitions are available. Clickteam also publish every so
73