User Guide

The object bar displays the objects of the application. The objects dropped in the frame in
the frame editor but also new objects, the system objects, that you will only find in the event
editor. From left to right, let’s see the system objects:
The special object. This object contains all the system conditions and actions. You
can modify global values, perform comparisons, generate random numbers and
mathematical functions.
The speaker object. It contains actions to play sounds and music, and to test if the
sounds are played at a certain moment of time.
The storyboard control object. Contains all the necessary to control the flow of the
program: going from one frame to another etc.
The timer object. Contains conditions to test for certain duration.
The create object. Allows you to create new objects in your application.
The mouse and keyboard object. Allows you test for a key depressed, the position of
the mouse, and eventual clicks on the frame.
The player 1 object. Contains actions to change the score and number of lives of the
player 1. Note that if more than one player is defined, you will find in the event editor
icons for player 2, player 3 or 4.
If you click with the right mouse button on one of the objects, it
opens the following pop-up menu:
• Hide. Hides the object from the display. This option becomes
handy if you have many objects displayed in the object bar.
You can choose to hide them to limit the number of objects
displayed.
Insert hidden object. The counterpart of the previous option,
allows you to pick one object in the hidden object list and to redisplay it.
Insert object folder. Creates a folder in which you can drag & drop other objects. This
folder can be closed thus saving a lot of space in the display.
Replace by another object. Will replace all the actions and condition related to the first
object by the second object.
• Delete any action in column. As its name indicates, this action will remove all the actions
in the column. Very handy for example to destroy all the sound actions and make game
silent in a click.
45