User Guide

6.4. Object inventory
In this chapter we will describe several of the remaining objects briefly to give you a quick
view of all the possibilities contained in Multimedia Fusion. If you want to discover more about
an object, you will find its documentation in the help file. Or you can just drop the object in the
frame, inspect its properties, conditions and actions: most objects are self-explanatory.
Audio objects
CDAudio object. Use this object to play the audio tracks of a CD inserted in the CD drive
of your computer.
MCI object. Using Windows’ MCI interface, you can play sounds and music.
Mixer object. Change the volume of the sounds and music on your computer.
Control objects
Clickblocker object. Block the clicks of the mouse with this object. Only in MMF.
Analog joystick. Allow you to test the position of an analogue joystick plugged on the
computer.
Data objects
Array object. Store information in an array that you can share between frames.
Counter object. Store and display numbers.
Datagrid object. Display data in a grid like presentation, like an Excel sheet. This object is
only available in Multimedia Fusion Developer.
Search object. Search for strings of text in files and directories. Only in MMF.
SharedData object. Share numbers and strings between two or more Multimedia Fusion
applications running on the same computer.
Database object
ODBC object. Access any database using the simple syntax of the ODBC object. Only in
MMF.
File objects
File object. Manipulate, copy, delete files located on your hard disc or floppies.
Game objects
Hiscore object. Automatically manage a hi-score table for your games.
Lives object. Displays the number of lives of a player.
Score object. Displays the score of a player.
Graphic and animation objects
Active object. Powerful all-purpose object for games and serious applications.
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