User Guide

• The Alterable Values
The alterable values of the active object are internal memory locations in which you can
store numbers. You can have up to 26 different alterable values and you can name them as
you want. To edit the names of the alterable values and set their content for when the frame
starts, click on the “Values” tab in the property toolbar. Click on the “New” button to add a
value, click on the name of the value to edit it, and click on the number to change it.
• The Alterable Strings
Alterable strings are identical to the alterable values, but they contain strings of text. You
can have up to 10 different alterable strings in an active object. They are accessible with the
same “Values” tab in the property toolbar.
THE SCORE OBJECT
The score object is a game oriented object: it displays the current score of a player. The
event editor contains actions to modify the score of a player. The score object reflects these
modifications.
To create a Score object
Choose the “Insert object” option in the frame editor pop-up menu, or in the Insert submenu
in MMF main menu. Then choose the Score object and drop it somewhere in the frame.
The icon of the object should appear in the left pane of the frame editor:
The properties
The score object does not contain many properties.
Player. Indicates which player the object is displaying the score, from 1 to 4.
Type. Use this property to set the display of the object. It can be “Text”, in this case the
object will be displayed using a font (you can change this font in the Text tab of the property
toolbar). It can also be “Numbers”: click on the Edit button to open the picture editor and
change the images.
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