User Guide
THE PLATFORM MOVEMENT
The platform movement makes the object move like a character of a platform game: it can
walk on the left and right, jump, climb on ladders and platforms, and fall from one platform
to another.
In order to work, the frame must contain backdrop objects (or quick backdrop) and these
objects must have the “Obstacle”, “Platform” or “Ladder” property set. You must also define
an event in the event editor that stops the object when it collides with the background.
This movement works best with an object in which all the animations are defined.
• Player. Choice of the player who controls
the movement, from 1 to 4.
• Initial direction. Choose the initial direction
of the object.
• Try movement. Click to see the movement
in action.
• Speed. Maximum speed of the character,
from 0 to 100.
• Acceleration. Time taken to go from
stopped to maximum speed, from 0 to 100.
• Deceleration. Time taken to go from
maximum speed to stopped, from 0 to 100.
• Moving at start. Check this box and the object will move at the start of the frame.
• Gravity. Strength of the gravity, from 0 to 100. A strong gravity will reduce the jumps and
increase the speed of falling.
• Strength. Strength of the jumps. This property should be set considering the gravity factor:
the higher the gravity, the stronger the strength of the jumps have to be.
• Control. Indicates the combination of keys necessary to initiate a jump. Can be nothing (no
jump), fire button 1 or 2, or a combination of the left and right keys plus the up key.
Other properties of the active object
The active object contains a lot of different properties, for an exhaustive description, please
refer to the electronic help file.
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