User Guide
• Speed. Maximum speed of the object, from 0 to 100.
• Acceleration. Acceleration factor, from 0 (no acceleration) to 100 (immediate).
• Deceleration. Deceleration factor, from 0 (no deceleration) to 100 (immediate). The
deceleration factor indicates the time taken to go from the maximum speed to stopped when
the user releases the keys.
THE RACE CAR MOVEMENT
As its name indicates, the race car movement makes the object run like a car, seen from
above. With the keys, you can turn right or left, and move forward or backward in the current
direction of the car.
Note: as the movement uses the 32 possible directions, it is best seen with an object in
which all the 32 directions of the Stopped or Walking animations are defined.
• Player. Number of the player who controls
the object, from 1 to 4.
• Initial direction. Choose the initial direction
of the object with this property.
• Try movement. Click to see the movement
in action.
• Speed. Maximum speed of the object, from
0 to 100.
• Acceleration. From 0 to 100: time taken to
go from stopped to maximum speed.
• Deceleration. From 0 to 100: time taken to
go from maximum speed to stopped.
• Enable reverse. If checked, the car will be able to go backward when the user presses the
bottom key of the joystick or the down arrow key on the keyboard.
• Moving at start. If checked makes the car move when the frame begins.
• Number of angles. Choose here the number of possible angles, between 4, 8, 16 or 32.
The more angles, the finest the rotation effect.
• Rotating speed. From 0 to 100: indicates the speed of rotation of the car when the user
presses left or right keys.
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