User Guide
License 3
SUMMARY
4
Credits 5
Welcome
6
The Main Interface 7
1. Edit time Vs Run time 8
2. The Workspace Toolbar
8
3. The Property Toolbar
12
4. The Storyboard Editor
13
5. The Frame Editor
15
6. The Objects
21
6.1. The Picture Editor
21
6.2. The Animation Editor
24
6.3. The properties of the Active Object 29
6.4. Object inventory 40
7. The Event Editor
43
8. The Expression Editor
58
9. The Event-list Editor
62
Appendices 65
1. Global events and behaviors 65
2. The qualifiers 67
3. Fast loops 68
4. Creating a scrolling game 69
5. Editing the data elements of an application 71
6. Extensions 73
7. The runtime options 75
8. The debugger 77
9. Creating your standalone application 79
Notes 81